Initial commit

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Valentin Brandl 2020-03-30 18:33:48 +02:00
commit 7cc380a042
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5
Dockerfile Normal file
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FROM openjdk:8-slim
COPY Server/ /server/
WORKDIR /server/
ENTRYPOINT ./launch.sh

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BIN
Server/TekkitLite.jar Normal file

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Server/banned-ips.txt Normal file
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# Updated 30/03/20 18:15 by Minecraft 1.4.7
# victim name | ban date | banned by | banned until | reason

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# Updated 30/03/20 18:15 by Minecraft 1.4.7
# victim name | ban date | banned by | banned until | reason

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Server/bukkit.yml Normal file
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# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the bukkit wiki at
# http://wiki.bukkit.org/Bukkit.yml
settings:
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
ping-packet-limit: 100
use-exact-login-location: false
plugin-profiling: false
connection-throttle: 4000
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
restart-script-location: start.bat
timeout-time: 300
restart-on-crash: false
filter-unsafe-ips: false
whitelist-message: You are not white-listed on this server!
fml-missing-message: You do not have FML installed, you cannot connect to this server
fml-missing-mods-message: The server requires mods that are absent or out of date on your client
fml-outdated-message: Your client is not running a new enough version of FML to connect to this server
fml-other-error-message: There was a problem during FML negotiation
log-commands: true
command-complete: true
restart-command: true
tps-command: true
spam-exclusions:
- /skill
mcpc:
connection-logging: false
dump-materials: false
world-leak-debug: false
infinite-water-source: true
flowing-lava-decay: false
load-chunk-on-request: false
simulate-block-place-event-IDs: []
simulate-block-place-event-default: true
warn-place-no-tile-entity: true
fake-players:
com/eloraam/redpower/machine/EntityPlayerFake:
username: '[RedPower]'
do-login: false
dan200/turtle/shared/TurtlePlayer:
username: '[ComputerCraft]'
do-login: false
plugin-settings:
default:
debug: false
custom-class-loader: true
use-guava10: true
remap-nms-v1_4_R1: true
remap-nms-v1_4_6: true
remap-obc-v1_4_6: true
remap-obc-pre: false
remap-nms-pre: 'false'
global-inheritance: true
plugin-inheritance: true
remap-reflect-field: true
bukkit-to-forge-mappings:
world_nether: dim-1
world_the_end: dim1
world_twilightforest: dim7
world-settings:
default:
growth-chunks-per-tick: 650
mob-spawn-range: 4
item-merge-radius: 3.5
exp-merge-radius: 3.5
random-light-updates: false
aggregate-chunkticks: 4
wheat-growth-modifier: 100
cactus-growth-modifier: 100
melon-growth-modifier: 100
pumpkin-growth-modifier: 100
sugar-growth-modifier: 100
tree-growth-modifier: 100
mushroom-growth-modifier: 100
verbose: false
keeploaded-environment-the_end: true
keeploaded-environment-twilightforest: true
worldgen-modbspkrsCore-ModLoaderWorldGenerator: true
worldgen-IC2-IC2: true
worldgen-factorization-Registry: true
keeploaded-environment-normal: true
keeploaded-environment-nether: true
keeploaded-environment-myst: false
worldgen-ThermalExpansion-WorldHandler: true
worldgen-AppliedEnergistics-AppEng: true
worldgen-DimensionalDoors-RiftGenerator: true
keeploaded-environment-pocket: false
keeploaded-environment-limbo: false
worldgen-FlatBedrock-FlatBedrockWorldGen: true
worldgen-RedPowerWorld-WorldGenHandler: true
worldgen-NetherOres-NetherOresWorldGenHandler: true
world:
growth-chunks-per-tick: 1000
world_nether:
view-distance: 5
growth-chunks-per-tick: 0
random-light-updates: true
water-creatures-per-chunk: 0
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
load-threshold: 0
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 0
auto-updater:
enabled: true
on-broken:
- warn-console
- warn-ops
on-update:
- warn-console
- warn-ops
preferred-channel: rb
host: dl.bukkit.org
suggest-channels: true
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: walrus
url: jdbc:sqlite:{DIR}{NAME}.db
orebfuscator:
enable: false
update-radius: 2
disabled-worlds:
- world_the_end

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Server/config.yml Normal file
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# RandomTP ~ Created by Dpasi314 #
RandomTP:
RandomTP: {}

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# Configuration file
####################
# block
#===================
# Set id to 0 to disable loading the block, add - in front of id to disable recipe only.
####################
block {
I:chunkLoaderId=4077
}
####################
# general
#===================
# Disabling items/blocks only disables recipes.
####################
general {
B:allowWRRemove=false
B:chunkSight=true
B:chunkSightAutorefresh=false
# Range of chunk load boundaries.
I:chunkSightRange=4
B:enableTriggers=true
# Default key to toggle chunk load boundaries.
I:laserKeyChar=64
# Percentage of power a power teleport pipe transmits. Between 0 and 100.
I:powerLoss=95
}
####################
# item
#===================
# Set id to 0 to disable loading the item, add - in front of id to disable recipe only.
####################
item {
I:pipeItemsAdvancedInsertionId=4032
I:pipeItemsAdvancedWoodId=4033
I:pipeItemsClosedId=4038
I:pipeItemsDistributorId=4034
I:pipeItemsRedStoneId=4031
I:pipeItemsSwitchId=4039
I:pipeItemsTeleportId=4035
I:pipeLiquidsRedstoneId=4030
I:pipeLiquidsSwitchId=4040
I:pipeLiquidsTeleportId=4036
I:pipeLiquidsWaterPumpId=4041
I:pipePowerSwitchId=4042
I:pipePowerTeleportId=4037
}

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# Configuration file
####################
# ids
####################
ids {
I:AdvancedMachineBlock=188
I:guiIdCentrifuge=42
I:guiIdRotary=40
I:guiIdSingularity=41
I:refIronID=29775
}
####################
# opness control
####################
"opness control" {
# Base power draw per work tick.
S:baseEnergyConsumption=3
# Base machine speedup each work tick.
S:baseMachineAcceleration=2
# Exponent of Overclocker acceleration function. 1.6 equals a less-than-squared rise of acceleration speed as you add Overclockers.
S:overClockAccelRatio=1.6
# Exponent of Overclocker energy consumption function. 2.0 equals a squared rise of power draw as you add Overclockers.
S:overClockEnergyRatio=2.0
# How much additional max speed does each Overclocker grant.
S:overClockSpeedBonus=500
# Exponent of Transformer input function. Determines rise of maximum power intake as you add Transformers.
S:overLoadInputRatio=4.0
}
####################
# sounds
####################
sounds {
# Sound files to use on operation. Remember to use '/' instead of backslashes and the Sound directory starts on ic2/sounds. Set empty to disable.
S:advCompressorSound=Machines/CompressorOp.ogg
S:advExtractorSound=Machines/ExtractorOp.ogg
S:advMaceratorSound=Machines/MaceratorOp.ogg
# Sound played when a machine process is interrupted
S:interuptSound=Machines/InterruptOne.ogg
}
####################
# translation
####################
translation {
# Item names. This will also affect their GUI
S:nameAdvCompressor=Singularity Compressor
S:nameAdvExtractor=Centrifuge Extractor
S:nameAdvMacerator=Rotary Macerator
S:nameAdvRefIronDust=refined Iron dust
}

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# Configuration file
####################
# block
####################
block {
I:AdvPowerManBlock=2491
}
####################
# general
####################
general {
B:debug=false
}
####################
# item
####################
item {
I:BenchTools=22499
I:LinkCard=22495
I:LinkCardCreator=22496
}

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# Configuration file
####################
# block
####################
block {
I:beam=627
I:blockField=1955
I:blockMachine=1953
I:blockUpgrade=1954
I:teslaMachines=1952
}
####################
# general
####################
general {
I:cooldownBlocksPerTick=40
I:coreRangeDefault=16
I:coreStorageDefault=1000000
I:coreStorageUpgradeAmount=2000000
B:enableReactorBlocks=true
B:enableTeslaCoil=true
I:fieldCostBase=1
I:fieldCostCreateMultiplier=10
I:fieldCostZapperMultiplier=2
I:maxDeflectorDistance=10
I:maxOffset=48
I:maxProjectorSize=32
I:maxTeslaRange=100
I:maxTubeRadius=5
I:refreshSpeed=100
B:useOldRecipes=false
}
####################
# item
####################
item {
I:itemCardCoreLink=11372
I:itemCardEmpty=11371
I:itemCardReactorLink=11374
I:itemCraftingComponent=11377
I:itemDebuggerMFD=11367
I:itemLogicCard=11376
I:itemOffsetMFD=11375
I:itemWrenchMFD=11370
}

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# Configuration file
####################
# appeng
####################
appeng {
####################
# options
#===================
# Options for Applied Energistics as a whole.
# oreDepthModifier - This feature is deprecated, and will be removed in a future revision.
####################
options {
B:enableVersionChecker=false
B:enableWorldGenQuartz=true
I:ore.densityModifier=0
I:ore.depthModifier=0
}
####################
# bcintegration
####################
bcintegration {
B:enableBCtoMEChipRecipe=true
B:useBuildcraftChips=false
}
####################
# vesionchecker
####################
vesionchecker {
S:lastStarted=k8eoc5op
}
}
####################
# block
#===================
# BlockID's for blocks added by Applied Energistics ( these are not shifted. +256 for Ingame ).
####################
block {
I:appeng.blockMulti=900
I:appeng.blockMulti2=901
I:appeng.blockWorld=902
}
####################
# features
#===================
# Enable / Disable AE Features.
####################
features {
B:enableEntropyAcc=true
B:enableGrinder=true
B:enableSpaceClickMoving=true
B:enableVibrationCata=true
}
####################
# graphics
#===================
# Adjust Visual quality of complicated rendering.
####################
graphics {
B:gfxCableAnimation=true
B:gfxDrivesHighDef=true
}
####################
# item
#===================
# ItemID's for items added by Applied Energistics.
####################
item {
I:appeng.itemMulti=4105
I:appeng.materialID=4106
I:appeng.toolEntropyAccelerator=4107
I:appeng.toolQuartzAxe=4109
I:appeng.toolQuartzHoe=4110
I:appeng.toolQuartzKnife=4115
I:appeng.toolQuartzPick=4112
I:appeng.toolQuartzShovel=4111
I:appeng.toolQuartzSword=4113
I:appeng.toolQuartzWrench=4114
I:appeng.toolVibrationCatalyst=4108
}
####################
# logging
#===================
# Enable or disable various logging features, enabling logging features will create large logs.
####################
logging {
B:enableLogging=false
B:logCrafting=false
B:logGrinderOres=false
B:logPowerUsage=false
}
####################
# me
####################
me {
####################
# options
#===================
# Options for Mass Energy Components.
# largeDrives - This feature is deprecated, and will be removed in a future revision.
####################
options {
D:base.wireless.range=16.0
B:largeDrives=false
I:max.wireless.extenderBonus=1
I:max.wireless.extenders=16
D:powerUsageMultiplier=1.0
B:requirePower=true
B:terminalAutoSearch=true
S:terminalSortBy=Name
S:terminalSortDirection=ASC
B:terminalUseLargeFont=false
S:terminalViewItems=ALL
}
}

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# Configuration file
####################
# block
####################
block {
# The Block ID for turtles
I:turtleBlockID=209
# The Block ID for upgraded turtles
I:turtleUpgradedBlockID=210
}
####################
# general
####################
general {
# Enable hardcore mode (turtles require fuel to move)
B:turtlesNeedFuel=true
}

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#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Block ID's will be automatically generated the first time it's run
#Per player chunk limiting. Values ignored if 0.
#Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.
#Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
block.id=2048
#The number of ticks to wait between attempting to unload orphaned chunks
cleanuptime=1200
#The maximum number of chunks per chunkloader
maxchunks=400
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true

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#CodeChickenCore configuration file.
#Various tweaks that can be applied to game mechanics.
tweaks
{
#If set to true and doFireTick is disabed in the game rules, fire will still dissipate if it's not over a fire source
doFireTickOut=true
#If set to true, creepers will not destroy landscape. (A version of mobGreifing setting just for creepers)
environmentallyFriendlyCreepers=false
#Set to false to make lava fade away like water if all the source blocks are destroyed
persistantLava=true
#If set to false, leaves will only replace air when growing
softLeafReplace=false
}

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# Configuration file
####################
# block
####################
block {
# The block id for the compact solar arrays.
I:compactSolar=183
}
####################
# general
####################
general {
# The EU generation scaling factor. The average number of ticks needed to generate one EU packet.1 is every tick, 2 is every other tick etc. Each Solar will still generate a whole packet (8, 64, 512 EU).
I:scaleFactor=1
}
####################
# item
####################
item {
I:solarHatHV=19553
I:solarHatLV=19551
I:solarHatMV=19552
}

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# Configuration file
####################
# block
####################
block {
# The Block ID for Computers
I:computerBlockID=207
# The Block ID for all Peripherals
I:peripheralBlockID=208
}
####################
# computerspacelimit
####################
computerspacelimit {
I:general=2097152
}
####################
# enableapi_http
####################
enableapi_http {
B:general=true
}
####################
# floppyspacelimit
####################
floppyspacelimit {
I:general=524288
}
####################
# general
####################
general {
# The disk space limit for computers and turtles, in bytes (0 is unlimited)
I:computerSpaceLimit=2097152
# Enable the "http" API on Computers
B:enableAPI_http=true
# Enable Command Block support
B:enableCommandBlock=false
# The disk space limit for floppy disks, in bytes (0 is unlimited)
I:floppySpaceLimit=524288
# The range of Wireless Modems at maximum altitude in clear weather, in meters
I:modem_highAltitudeRange=384
# The range of Wireless Modems at maximum altitude in stormy weather, in meters
I:modem_highAltitudeRangeDuringStorm=64
# The range of Wireless Modems at low altitude in clear weather, in meters
I:modem_range=64
# The range of Wireless Modems at low altitude in stormy weather, in meters
I:modem_rangeDuringStorm=16
# The height of Computer screens, in characters
I:terminal_height=19
# The width of Computer screens, in characters
I:terminal_width=51
}
####################
# item
####################
item {
# The Item ID for Coloured Floppy Disks
I:diskExpandedItemID=4001
# The Item ID for Floppy Disks
I:diskItemID=4000
# The Item ID for Printouts
I:printoutItemID=4002
}
####################
# modem_highaltituderange
####################
modem_highaltituderange {
I:general=384
}
####################
# modem_highaltituderangeduringstorm
####################
modem_highaltituderangeduringstorm {
I:general=64
}
####################
# modem_range
####################
modem_range {
I:general=64
}
####################
# modem_rangeduringstorm
####################
modem_rangeduringstorm {
I:general=16
}
####################
# terminal_height
####################
terminal_height {
I:general=19
}
####################
# terminal_width
####################
terminal_width {
I:general=51
}

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# Configuration file
####################
# block
####################
block {
I:"Chaos Door"=1978
I:"Dimensional Door"=1970
I:"Dimensional Door Link"=1972
I:"Fabric of Reality"=1973
I:Rift=1977
I:"Transdimensional Hatch"=1971
I:"Transdimensional Trapdoor"=1974
I:"Warp Door"=1975
I:"Warp Door Link"=1976
I:transientDoorID=1979
}
####################
# boolean
####################
boolean {
B:"EXPLOSIONS!!???!!!?!?!!"=false
B:"Should rifts generate natrually in the world? "=true
B:"Toggles limbo"=true
B:"Toggles the door render effect"=true
B:"toggles whether rifts eat blocks around them or not"=true
B:"true to cause player to respawn in Limbo"=false
B:"true to enable iron dim door crafting"=true
B:"true to enable rift blade crafting"=true
B:"true to enable rift remover crafting"=true
B:"true to enable rift signature crafting"=true
B:"true to enable trap door crafting"=true
B:"true to enable unstable door crafting"=true
B:"true to enable wooden door crafting"=true
}
####################
# int
####################
int {
I:"Block ID for Limbo- must be below 256"=213
I:"Block ID for blockDimWallPermID- must be below 256"=214
I:"Chance that a block will not be TNT. must be greater than 1. Explosions!?!?? must be set to true, and you figure out what it does. "=25
I:"How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. "=3
I:"Limbo Dimension ID"=-23
I:"Limbo Provider ID"=13
I:ProviderID=12
I:"The farthest possible distance that limbo can send you upon return to the overworld."=100000
}
####################
# item
####################
item {
I:"Chaos Door"=5173
I:"Dimensional Door Item"=5174
I:"Rift Blade"=5176
I:"Rift Remover"=5171
I:"Rift Signature Item"=5175
I:"Stable Fabric"=5169
I:"Unstable Fabric"=5172
I:"Warp Door Item"=5170
}

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# Configuration file
####################
# block
####################
block {
B:auto_resolve_block_ids=false
I:calcinator=2451
I:redWaterStill=2453
####################
# properties
#===================
# Custom block properties
####################
properties {
####################
# red_water
#===================
# Configuration settings for various properties of Red Water
####################
red_water {
I:duration.base=5
I:duration.modifier=2
I:range.base=1
I:range.modifier=3
}
}
}
####################
# general
####################
general {
B:enable_particle_fx=true
B:enable_philosopher_stone_overlay=true
B:enable_sounds=true
B:enable_version_check=false
I:miniumStone.maxDurability=1521
I:miniumStone.transmuteCost=1
B:version_check.enabled=false
}
####################
# graphics
####################
graphics {
D:block_overlay_opacity=0.75
I:block_overlay_position=3
D:block_overlay_scale=2.5
B:particle_fx.enabled=true
B:world_transmutation_overlay.enabled=true
}
####################
# item
####################
item {
I:alchemyBag=27005
I:alchemyDust=27004
I:inertStone=27001
I:miniumShard=27000
I:miniumStone=27002
I:philStone=27003
####################
# durability
####################
durability {
I:miniumStone=1521
I:philStone=10001
}
}
####################
# keybindings
#===================
# Keybindings for Equivalent Exchange 3. See http://www.minecraftwiki.net/wiki/Key_codes for mapping of key codes to keyboard keys
####################
keybindings {
I:key.charge=47
I:key.extra=46
I:key.release=19
I:key.toggle=34
}
####################
# keybinds
####################
keybinds {
I:key.charge=47
I:key.extra=46
I:key.release=19
I:key.toggle=34
}
####################
# transmutation
####################
transmutation {
I:block_cost=1
I:item_cost=1
I:mob_cost=1
}

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#EnderStorage Configuration File
#Deleting any element will restore it to it's default value
#Block ID's will be automatically generated the first time it's run
block.id=251
#Set to true to make the vanilla enderchest unplaceable.
disable-vanilla=true
#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9
item.storage-size=1
#The ID of the item used to set the chest to personal. Diamond by default
personalItemID=264
pouch.id=7237
#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9
storage-size=1

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# Configuration file
####################
# block
####################
block {
I:blockAlloy=231
I:blockAlloyGlass=230
I:blockBarrel=217
I:blockCable=228
I:blockCrop=218
I:blockDoorAlloy=229
I:blockDynamite=236
I:blockDynamiteRemote=235
I:blockElectric=227
I:blockFenceIron=232
I:blockFoam=222
I:blockGenerator=246
I:blockHarz=240
I:blockITNT=239
I:blockIronScaffold=216
I:blockLuminator=226
I:blockLuminatorDark=219
I:blockMachine=250
I:blockMachine2=223
I:blockMetal=224
I:blockMiningPipe=245
I:blockMiningTip=244
I:blockNuke=237
I:blockOreCopper=249
I:blockOreTin=248
I:blockOreUran=247
I:blockPersonal=225
I:blockReactorChamber=233
I:blockRubLeaves=242
I:blockRubSapling=241
I:blockRubWood=243
I:blockRubber=234
I:blockScaffold=220
I:blockWall=221
}
####################
# general
####################
general {
# Enable burning of scrap in a generator
B:enableBurningScrap=true
# Enable crafting of buckets out of tin
B:enableCraftingBucket=true
# Enable crafting of Industrial Credit coins
B:enableCraftingCoin=true
# Enable crafting of glowstone dust out of dusts
B:enableCraftingGlowstoneDust=true
# Enable crafting of gunpowder out of dusts
B:enableCraftingGunpowder=true
# Enable crafting of ITNT
B:enableCraftingITnt=true
# Enable crafting of nukes
B:enableCraftingNuke=true
# Enable crafting of rails out of bronze
B:enableCraftingRail=true
# Enable searching for free block ids, will get disabled after the next successful load
B:enableDynamicIdAllocation=false
# Enable logging of players when they remove a machine using a wrench
B:enableLoggingWrench=true
# Enable usage of lapotron crystals on miners
B:enableMinerLapotron=false
# Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
B:enableQuantumSpeedOnSprint=false
# Enable hiding of secret recipes in CraftGuide/NEI
B:enableSecretRecipeHiding=false
# Enable steam-outputting reactors if Railcraft is installed
B:enableSteamReactor=false
# Enable calculation of inventory weight when going through a teleporter
B:enableTeleporterInventory=true
# Enable generation of copper in the world
B:enableWorldGenOreCopper=false
# Enable generation of tin in the world
B:enableWorldGenOreTin=false
# Enable generation of uranium in the world
B:enableWorldGenOreUranium=true
# Enable generation of rubber trees in the world
B:enableWorldGenTreeRubber=true
# Base energy generation values - increase those for higher energy yield
I:energyGeneratorBase=10
I:energyGeneratorGeo=20
I:energyGeneratorNuclear=5
I:energyGeneratorSolar=100
I:energyGeneratorWater=100
I:energyGeneratorWind=100
# Explosion power of a nuke, where TNT is 4
S:explosionPowerNuke=35.0
# Maximum explosion power of a nuclear reactor, where TNT is 4
S:explosionPowerReactorMax=45.0
# Factor to adjust the ore generation rate
S:oreDensityFactor=1.0
# List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
S:recyclerBlacklist=102, 280, 332, 220
I:soundSourceLimit=32
B:soundsEnabled=true
# List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
S:valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 129:5
}
####################
# item
####################
item {
I:itemArmorAlloyChestplate=29923
I:itemArmorBatpack=29924
I:itemArmorBronzeBoots=29936
I:itemArmorBronzeChestplate=29938
I:itemArmorBronzeHelmet=29939
I:itemArmorBronzeLegs=29937
I:itemArmorCFPack=29873
I:itemArmorHazmatChestplate=29825
I:itemArmorHazmatHelmet=29826
I:itemArmorHazmatLeggings=29824
I:itemArmorJetpack=29954
I:itemArmorJetpackElectric=29953
I:itemArmorLappack=29871
I:itemArmorNanoBoots=29919
I:itemArmorNanoChestplate=29921
I:itemArmorNanoHelmet=29922
I:itemArmorNanoLegs=29920
I:itemArmorQuantumBoots=29915
I:itemArmorQuantumChestplate=29917
I:itemArmorQuantumHelmet=29918
I:itemArmorQuantumLegs=29916
I:itemArmorRubBoots=29955
I:itemBarrel=29852
I:itemBatCrystal=29985
I:itemBatLamaCrystal=29984
I:itemBatRE=29986
I:itemBatREDischarged=29983
I:itemBatSU=29982
I:itemCable=29928
I:itemCellAir=29823
I:itemCellBio=29973
I:itemCellBioRef=29971
I:itemCellCoal=29974
I:itemCellCoalRef=29972
I:itemCellEmpty=29981
I:itemCellHydrant=29864
I:itemCellLava=29980
I:itemCellUranEmpty=29945
I:itemCellUranEnriched=29946
I:itemCellWater=29962
I:itemCellWaterElectro=29925
I:itemCofeeBeans=29857
I:itemCofeePowder=29856
I:itemCoin=29930
I:itemCoolant=29847
I:itemCropSeed=29870
I:itemCropnalyzer=29866
I:itemDebug=29848
I:itemDoorAlloy=29929
I:itemDustBronze=29995
I:itemDustClay=29877
I:itemDustCoal=30000
I:itemDustCopper=29997
I:itemDustGold=29998
I:itemDustIron=29999
I:itemDustIronSmall=29994
I:itemDustSilver=29874
I:itemDustTin=29996
I:itemDynamite=29959
I:itemDynamiteSticky=29958
I:itemFertilizer=29865
I:itemFoamSprayer=29875
I:itemFreq=29878
I:itemFuelCan=29976
I:itemFuelCanEmpty=29975
I:itemFuelCoalCmpr=29969
I:itemFuelCoalDust=29970
I:itemFuelPlantBall=29968
I:itemFuelPlantCmpr=29967
I:itemGrinPowder=29850
I:itemHarz=29961
I:itemHops=29853
I:itemIngotAdvIron=29993
I:itemIngotAlloy=29989
I:itemIngotBronze=29990
I:itemIngotCopper=29992
I:itemIngotTin=29991
I:itemIngotUran=29988
I:itemMatter=29932
I:itemMugBooze=29851
I:itemMugCoffee=29854
I:itemMugEmpty=29855
I:itemNanoSaber=29893
I:itemNanoSaberOff=29892
I:itemNightvisionGoggles=29822
I:itemOreIridium=29872
I:itemOreUran=29987
I:itemPartAlloy=29931
I:itemPartCarbonFibre=29896
I:itemPartCarbonMesh=29895
I:itemPartCarbonPlate=29894
I:itemPartCircuit=29935
I:itemPartCircuitAdv=29934
I:itemPartCoalBall=29882
I:itemPartCoalBlock=29881
I:itemPartCoalChunk=29880
I:itemPartDCP=29828
I:itemPartIndustrialDiamond=29879
I:itemPartIridium=29891
I:itemPartPellet=29876
I:itemRemote=29957
I:itemRubber=29960
I:itemScanner=29964
I:itemScannerAdv=29963
I:itemScrap=29933
I:itemScrapbox=29883
I:itemSolarHelmet=29860
I:itemStaticBoots=29859
I:itemTFBP=29890
I:itemTFBPChilling=29887
I:itemTFBPCultivation=29889
I:itemTFBPDesertification=29886
I:itemTFBPFlatification=29885
I:itemTFBPIrrigation=29888
I:itemTFBPMushroom=29862
I:itemTerraWart=29858
I:itemTinCan=29966
I:itemTinCanFilled=29965
I:itemToolBronzeAxe=29943
I:itemToolBronzeHoe=29940
I:itemToolBronzePickaxe=29944
I:itemToolBronzeSpade=29941
I:itemToolBronzeSword=29942
I:itemToolChainsaw=29977
I:itemToolCutter=29897
I:itemToolDDrill=29978
I:itemToolDrill=29979
I:itemToolHoe=29863
I:itemToolMEter=29926
I:itemToolMiningLaser=29952
I:itemToolPainter=29914
I:itemToolPainterBlack=29913
I:itemToolPainterBlue=29909
I:itemToolPainterBrown=29910
I:itemToolPainterCloud=29901
I:itemToolPainterCyan=29907
I:itemToolPainterDarkGrey=29905
I:itemToolPainterGreen=29911
I:itemToolPainterLightGrey=29906
I:itemToolPainterLime=29903
I:itemToolPainterMagenta=29900
I:itemToolPainterOrange=29899
I:itemToolPainterPink=29904
I:itemToolPainterPurple=29908
I:itemToolPainterRed=29912
I:itemToolPainterWhite=29898
I:itemToolPainterYellow=29902
I:itemToolWrench=29927
I:itemToolWrenchElectric=29884
I:itemToolbox=29861
I:itemTreetap=29956
I:itemTreetapElectric=29868
I:itemWeedEx=29849
I:reactorCondensator=29829
I:reactorCondensatorLap=29827
I:reactorCoolantSimple=29950
I:reactorCoolantSix=29843
I:reactorCoolantTriple=29844
I:reactorHeatSwitch=29948
I:reactorHeatSwitchCore=29840
I:reactorHeatSwitchDiamond=29838
I:reactorHeatSwitchSpread=29839
I:reactorHeatpack=29832
I:reactorIsotopeCell=29947
I:reactorPlating=29949
I:reactorPlatingExplosive=29841
I:reactorPlatingHeat=29842
I:reactorReflector=29831
I:reactorReflectorThick=29830
I:reactorUraniumDual=29846
I:reactorUraniumQuad=29845
I:reactorUraniumSimple=29951
I:reactorVent=29837
I:reactorVentCore=29836
I:reactorVentDiamond=29833
I:reactorVentGold=29835
I:reactorVentSpread=29834
I:upgradeModule=29869
}

316
Server/config/IC2.lang Normal file
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@ -0,0 +1,316 @@
# Configuration file
####################
# general
####################
general {
S:achievement.acquireMatter=Pink Blob
S:achievement.acquireMatter.desc=Produce some UU-Matter
S:achievement.acquireRefinedIron=Better than Iron
S:achievement.acquireRefinedIron.desc=Smelt a refined iron ingot
S:achievement.acquireResin=Sticky Situation
S:achievement.acquireResin.desc=Get resin from a rubber tree with a treetap
S:achievement.buildBatBox=Stash It
S:achievement.buildBatBox.desc=Build a BatBox
S:achievement.buildCable=Energy Flow
S:achievement.buildCable.desc=Make some cables
S:achievement.buildChainsaw=Lumberjack Assassin
S:achievement.buildChainsaw.desc=Build a chainsaw
S:achievement.buildCoalDiamond=Shiny
S:achievement.buildCoalDiamond.desc=Make a coal chunk to compress into a diamond
S:achievement.buildCompressor=Epic Squeeze
S:achievement.buildCompressor.desc=Build a compressor
S:achievement.buildDDrill=Valuable Upgrade
S:achievement.buildDDrill.desc=Upgrade your mining drill to a diamond-tipped mining drill
S:achievement.buildDrill=Meet the Dentist
S:achievement.buildDrill.desc=Build a mining drill
S:achievement.buildElecFurnace=Even Hotter Topic
S:achievement.buildElecFurnace.desc=Build an electric furnace
S:achievement.buildExtractor=Super Treetap
S:achievement.buildExtractor.desc=Build an extractor
S:achievement.buildGenerator=Suitable Power
S:achievement.buildGenerator.desc=Build a generator
S:achievement.buildIndFurnace=Hyperspeed
S:achievement.buildIndFurnace.desc=Build an induction furnace
S:achievement.buildMFE=Storage Upgrade
S:achievement.buildMFE.desc=Build a MFE Unit
S:achievement.buildMFS=Just Too Much
S:achievement.buildMFS.desc=Build a MFS Unit
S:achievement.buildMacerator=Double Trouble
S:achievement.buildMacerator.desc=Build a macerator
S:achievement.buildMassFab=Energy To Matter
S:achievement.buildMassFab.desc=Build a Mass Fabricator
S:achievement.buildMiningLaser=Laser Time
S:achievement.buildMiningLaser.desc=Build a mining laser
S:achievement.buildQArmor=Hi-Tech Wonder
S:achievement.buildQArmor.desc=Build a piece of the quantum suit
S:achievement.buildTeleporter=Intradimensional Warp
S:achievement.buildTeleporter.desc=Build a Teleporter
S:achievement.buildTerraformer=Change The World
S:achievement.buildTerraformer.desc=Build a terraformer
S:achievement.compressUranium=Radioactivity
S:achievement.compressUranium.desc=Compress uranium into an uranium fuel ingot
S:achievement.dieFromOwnNuke=Crazy Ivan
S:achievement.dieFromOwnNuke.desc=Die from a nuke you have placed
S:achievement.killCreeperChainsaw=Creeper Chainsaw Massacre
S:achievement.killCreeperChainsaw.desc=Kill a creeper with a chainsaw
S:achievement.killDragonMiningLaser=Like A Boss
S:achievement.killDragonMiningLaser.desc=Kill the enderdragon with a mining laser
S:achievement.mineOre=New Ore Miner
S:achievement.mineOre.desc=Mine copper, tin or uranium
S:achievement.starveWithQHelmet=Forgot to Recharge
S:achievement.starveWithQHelmet.desc=Starve to death or drown with a quantum helmet
S:achievement.teleportFarAway=Far Far Away
S:achievement.teleportFarAway.desc=Teleport for at least 1 km
S:achievement.terraformEndCultivation=Endgame Paradise
S:achievement.terraformEndCultivation.desc=Terraform the End to look like the overworld
S:blockAdvMachine.name=Advanced Machine Block
S:blockBatBox.name=BatBox
S:blockCanner.name=Canning Machine
S:blockCompressor.name=Compressor
S:blockCropmatron.name=Crop-Matron
S:blockElecFurnace.name=Electric Furnace
S:blockElectrolyzer.name=Electrolyzer
S:blockExtractor.name=Extractor
S:blockGenerator.name=Generator
S:blockGeoGenerator.name=Geothermal Generator
S:blockInduction.name=Induction Furnace
S:blockIronFurnace.name=Iron Furnace
S:blockMFE.name=MFE
S:blockMFSU.name=MFSU
S:blockMacerator.name=Macerator
S:blockMachine.name=Machine Block
S:blockMagnetizer.name=Magnetizer
S:blockMatter.name=Mass Fabricator
S:blockMetalBronze.name=Bronze Block
S:blockMetalCopper.name=Copper Block
S:blockMetalTin.name=Tin Block
S:blockMetalUranium.name=Uranium Block
S:blockMiner.name=Miner
S:blockNuclearReactor.name=Nuclear Reactor
S:blockPersonalChest.name=Personal Safe
S:blockPersonalTrader.name=Trade-O-Mat
S:blockPersonalTraderEnergy.name=Energy-O-Mat
S:blockPump.name=Pump
S:blockRecycler.name=Recycler
S:blockSolarGenerator.name=Solar Panel
S:blockTeleporter.name=Teleporter
S:blockTerra.name=Terraformer
S:blockTesla.name=Tesla Coil
S:blockTransformerHV.name=HV-Transformer
S:blockTransformerLV.name=LV-Transformer
S:blockTransformerMV.name=MV-Transformer
S:blockWaterGenerator.name=Water Mill
S:blockWindGenerator.name=Wind Mill
S:container.electricBlock.level=Power Level:
S:container.electricBlock.output=Out: %1$s EU/t
S:container.induction.heat=Heat:
S:container.matter.amplifier=Amplifier:
S:container.matter.progress=Progress:
S:container.personalTrader.offer=Offer:
S:container.personalTrader.totalTrades0=Performed
S:container.personalTrader.totalTrades1=Trades:
S:container.personalTrader.want=Want:
S:container.personalTraderEnergy.energyBuffer=Buffer:
S:container.personalTraderEnergy.paidFor=Paid For: %1$s EU
S:debugItem.name=Debug Item
S:energyStorageUpgrade.name=Energy Storage Upgrade
S:item.cropSeedInvalid.name=Seed is missing data - bug?
S:item.cropSeedUn.name=Unknown Seeds
S:item.itemArmorAlloyChestplate.name=Composite Vest
S:item.itemArmorBatpack.name=BatPack
S:item.itemArmorBronzeBoots.name=Bronze Boots
S:item.itemArmorBronzeChestplate.name=Bronze Chestplate
S:item.itemArmorBronzeHelmet.name=Bronze Helmet
S:item.itemArmorBronzeLegs.name=Bronze Legs
S:item.itemArmorCFPack.name=CF Backpack
S:item.itemArmorHazmatChestplate.name=Hazmat Suit
S:item.itemArmorHazmatHelmet.name=Scuba Helmet
S:item.itemArmorHazmatLeggings.name=Hazmat Suit Leggings
S:item.itemArmorJetpack.name=Jetpack
S:item.itemArmorJetpackElectric.name=Electric Jetpack
S:item.itemArmorLappack.name=Lappack
S:item.itemArmorNanoBoots.name=NanoSuit Boots
S:item.itemArmorNanoChestplate.name=NanoSuit Bodyarmor
S:item.itemArmorNanoHelmet.name=NanoSuit Helmet
S:item.itemArmorNanoLegs.name=NanoSuit Leggings
S:item.itemArmorQuantumBoots.name=QuantumSuit Boots
S:item.itemArmorQuantumChestplate.name=QuantumSuit Bodyarmor
S:item.itemArmorQuantumHelmet.name=QuantumSuit Helmet
S:item.itemArmorQuantumLegs.name=QuantumSuit Leggings
S:item.itemArmorRubBoots.name=Rubber Boots
S:item.itemBatCrystal.name=Energy Crystal
S:item.itemBatLamaCrystal.name=Lapotron Crystal
S:item.itemBatRE.name=RE-Battery
S:item.itemBatSU.name=Single-Use Battery
S:item.itemCellAir.name=Compressed Air Cell
S:item.itemCellBio.name=Bio Cell
S:item.itemCellBioRef.name=Biofuel Cell
S:item.itemCellCoal.name=H. Coal Cell
S:item.itemCellCoalRef.name=Coalfuel Cell
S:item.itemCellEmpty.name=Empty Cell
S:item.itemCellHydrant.name=Hydration Cell
S:item.itemCellLava.name=Lava Cell
S:item.itemCellUranEmpty.name=Near-depleted Uranium Cell
S:item.itemCellUranEnriched.name=Re-Enriched Uranium Cell
S:item.itemCellWater.name=Water Cell
S:item.itemCellWaterElectro.name=Electrolyzed Water Cell
S:item.itemCoffeeBeans.name=Coffee Beans
S:item.itemCoffeePowder.name=Coffee Powder
S:item.itemCoin.name=Industrial Credit
S:item.itemCoolant.name=Coolant
S:item.itemCropnalyzer.name=Cropnalyzer
S:item.itemDoorAlloy.name=Reinforced Door
S:item.itemDustBronze.name=Bronze Dust
S:item.itemDustClay.name=Clay Dust
S:item.itemDustCoal.name=Coal Dust
S:item.itemDustCopper.name=Copper Dust
S:item.itemDustGold.name=Gold Dust
S:item.itemDustIron.name=Iron Dust
S:item.itemDustIronSmall.name=Small Pile of Iron Dust
S:item.itemDustSilver.name=Silver Dust
S:item.itemDustTin.name=Tin Dust
S:item.itemDynamite.name=Dynamite
S:item.itemDynamiteSticky.name=Sticky Dynamite
S:item.itemFertilizer.name=Fertilizer
S:item.itemFoamSprayer.name=CF Sprayer
S:item.itemFreq.name=Frequency Transmitter
S:item.itemFuelCan.name=Filled Fuel Can
S:item.itemFuelCanEmpty.name=(Empty) Fuel Can
S:item.itemFuelCoalCmpr.name=H. Coal
S:item.itemFuelCoalDust.name=Hydrated Coal Dust
S:item.itemFuelPlantBall.name=Plantball
S:item.itemFuelPlantCmpr.name=Compressed Plants
S:item.itemGrinPowder.name=Grin Powder
S:item.itemHarz.name=Sticky Resin
S:item.itemHops.name=Hops
S:item.itemIngotAdvIron.name=Refined Iron
S:item.itemIngotAlloy.name=Mixed Metal Ingot
S:item.itemIngotBronze.name=Bronze
S:item.itemIngotCopper.name=Copper
S:item.itemIngotTin.name=Tin
S:item.itemIngotUran.name=Refined Uranium
S:item.itemMatter.name=UU-Matter
S:item.itemMugCoffee0.name=Cold Coffee
S:item.itemMugCoffee1.name=Dark Coffee
S:item.itemMugCoffee2.name=Coffee
S:item.itemMugEmpty.name=Stone Mug
S:item.itemNanoSaber.name=Nano Saber
S:item.itemNightvisionGoggles.name=Nightvision Goggles
S:item.itemOreIridium.name=Iridium Ore
S:item.itemOreUran.name=Uranium Ore
S:item.itemPartAlloy.name=Advanced Alloy
S:item.itemPartCarbonFibre.name=Raw Carbon Fibre
S:item.itemPartCarbonMesh.name=Raw Carbon Mesh
S:item.itemPartCarbonPlate.name=Carbon Plate
S:item.itemPartCircuit.name=Electronic Circuit
S:item.itemPartCircuitAdv.name=Advanced Circuit
S:item.itemPartCoalBall.name=Coal Ball
S:item.itemPartCoalBlock.name=Compressed Coal Ball
S:item.itemPartCoalChunk.name=Coal Chunk
S:item.itemPartDCP.name=Dense Copper Plate
S:item.itemPartIndustrialDiamond.name=Industrial Diamond
S:item.itemPartIridium.name=Iridium Plate
S:item.itemPartPellet.name=CF Pellet
S:item.itemRemote.name=Dynamite-O-Mote
S:item.itemRubber.name=Rubber
S:item.itemScanner.name=OD Scanner
S:item.itemScannerAdv.name=OV Scanner
S:item.itemScrap.name=Scrap
S:item.itemScrapbox.name=Scrap Box
S:item.itemSolarHelmet.name=Solar Helmet
S:item.itemStaticBoots.name=Static Boots
S:item.itemTFBP.name=TFBP - Empty
S:item.itemTFBPChilling.name=TFBP - Chilling
S:item.itemTFBPCultivation.name=TFBP - Cultivation
S:item.itemTFBPDesertification.name=TFBP - Desertification
S:item.itemTFBPFlatification.name=TFBP - Flatification
S:item.itemTFBPIrrigation.name=TFBP - Irrigation
S:item.itemTFBPMushroom.name=TFBP - Mushroom
S:item.itemTerraWart.name=Terra Wart
S:item.itemTinCan.name=Tin Can
S:item.itemTinCanFilled.name=(Filled) Tin Can
S:item.itemToolBronzeAxe.name=Bronze Axe
S:item.itemToolBronzeHoe.name=Bronze Hoe
S:item.itemToolBronzePickaxe.name=Bronze Pickaxe
S:item.itemToolBronzeSpade.name=Bronze Shovel
S:item.itemToolBronzeSword.name=Bronze Sword
S:item.itemToolChainsaw.name=Chainsaw
S:item.itemToolCutter.name=Insulation Cutter
S:item.itemToolDDrill.name=Diamond Drill
S:item.itemToolDrill.name=Mining Drill
S:item.itemToolHoe.name=Electric Hoe
S:item.itemToolMeter.name=EU-Reader
S:item.itemToolMiningLaser.name=Mining Laser
S:item.itemToolPainter.name=Painter
S:item.itemToolWrench.name=Wrench
S:item.itemToolWrenchElectric.name=Electric Wrench
S:item.itemToolbox.name=Tool Box
S:item.itemTreetap.name=Treetap
S:item.itemTreetapElectric.name=Electric Treetap
S:item.itemWeedEx.name=Weed-EX
S:item.reactorCondensator.name=RSH-Condensator
S:item.reactorCondensatorLap.name=LZH-Condensator
S:item.reactorCoolantSimple.name=10k Coolant Cell
S:item.reactorCoolantSix.name=60k Coolant Cell
S:item.reactorCoolantTriple.name=30k Coolant Cell
S:item.reactorHeatSwitch.name=Heat Exchanger
S:item.reactorHeatSwitchCore.name=Reactor Heat Exchanger
S:item.reactorHeatSwitchDiamond.name=Advanced Heat Exchanger
S:item.reactorHeatSwitchSpread.name=Component Heat Exchanger
S:item.reactorHeatpack.name=Heating Cell
S:item.reactorIsotopeCell.name=Depleted Isotope Cell
S:item.reactorPlating.name=Reactor Plating
S:item.reactorPlatingExplosive.name=Containment Reactor Plating
S:item.reactorPlatingHeat.name=Heat-Capacity Reactor Plating
S:item.reactorReflector.name=Neutron Reflector
S:item.reactorReflectorThick.name=Thick Neutron Reflector
S:item.reactorUraniumDual.name=Dual Uranium Cell
S:item.reactorUraniumQuad.name=Quad Uranium Cell
S:item.reactorUraniumSimple.name=Uranium Cell
S:item.reactorVent.name=Heat Vent
S:item.reactorVentCore.name=Reactor Heat Vent
S:item.reactorVentDiamond.name=Advanced Heat Vent
S:item.reactorVentGold.name=Overclocked Heat Vent
S:item.reactorVentSpread.name=Component Heat Vent
S:itemCable.name=Copper Cable
S:itemCableO.name=Uninsulated Copper Cable
S:itemDetectorCable.name=EU-Detector Cable
S:itemGlassCable.name=Glass Fibre Cable
S:itemGoldCable.name=Gold Cable
S:itemGoldCableI.name=Insulated Gold Cable
S:itemGoldCableII.name=2xIns. Gold Cable
S:itemGroup.IC2=IndustrialCraft 2
S:itemIronCable.name=HV Cable
S:itemIronCableI.name=Insulated HV Cable
S:itemIronCableII.name=2xIns. HV Cable
S:itemIronCableIIII.name=4xIns. HV Cable
S:itemSplitterCable.name=EU-Splitter Cable
S:itemTinCable.name=Ultra-Low-Current Cable
S:overclockerUpgrade.name=Overclocker Upgrade
S:potion.radiation=Radiation
S:tile.blockAlloy.name=Reinforced Stone
S:tile.blockAlloyGlass.name=Reinforced Glass
S:tile.blockCrop.name=Crop
S:tile.blockFenceIron.name=Iron Fence
S:tile.blockFoam.name=Construction Foam
S:tile.blockITNT.name=Industrial TNT
S:tile.blockIronScaffold.name=Iron Scaffold
S:tile.blockLuminator.name=Luminator
S:tile.blockLuminatorD.name=Luminator
S:tile.blockMiningPipe.name=Mining Pipe
S:tile.blockMiningTip.name=Mining Pipe
S:tile.blockNuke.name=Nuke
S:tile.blockOreCopper.name=Copper Ore
S:tile.blockOreTin.name=Tin Ore
S:tile.blockOreUran.name=Uranium Ore
S:tile.blockReactorChamber.name=Reactor Chamber
S:tile.blockRubSapling.name=Rubber Tree Sapling
S:tile.blockRubWood.name=Rubber Wood
S:tile.blockRubber.name=Rubber Sheet
S:tile.blockScaffold.name=Scaffold
S:transformerUpgrade.name=Transformer Upgrade
}

View File

@ -0,0 +1,47 @@
# Configuration file
####################
# block
####################
block {
I:blockNuclearControlMain=192
}
####################
# general
####################
general {
I:SMPMaxAlarmRange=256
I:alarmRange=64
S:allowedAlarms=default,sci-fi
I:infoPanelRefreshPeriod=20
I:maxAlarmRange=128
I:rangeTriggerRefreshPeriod=20
I:remoteThermalMonitorEnergyConsumption=1
B:stat=true
}
####################
# item
####################
item {
I:itemCounterSensorKit=31009
I:itemCounterSensorLocationCard=31010
I:itemEnergyArrayLocationCard=31008
I:itemEnergySensorKit=31006
I:itemEnergySensorLocationCard=31007
I:itemRangeUpgrade=31004
I:itemRemoteSensorKit=31002
I:itemSensorLocationCard=31003
I:itemTextCard=31011
I:itemTimeCard=31005
I:itemToolDigitalThermometer=31001
I:itemToolThermometer=31000
}

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# Configuration file
####################
# locale.en.us
####################
locale.en.us {
S:item.ItemColorUpgrade.name=Color Upgrade
S:item.ItemCounterSensorKit.name=Counter Sensor Kit
S:item.ItemCounterSensorLocationCard.name=Counter Sensor Location Card
S:item.ItemEnergyArrayLocationCard.name=Energy Array Location Card
S:item.ItemEnergySensorKit.name=Energy Sensor Kit
S:item.ItemEnergySensorLocationCard.name=Energy Sensor Location Card
S:item.ItemLiquidSensorKit.name=Liquid Sensor Kit
S:item.ItemLiquidSensorLocationCard.name=Liquid Sensor Location Card
S:item.ItemRangeUpgrade.name=Range Upgrade
S:item.ItemRemoteSensorKit.name=Remote Sensor Kit
S:item.ItemSensorLocationCard.name=Reactor Sensor Location Card
S:item.ItemTextCard.name=Text Card
S:item.ItemTimeCard.name=Time Card
S:item.ItemToolDigitalThermometer.name=Digital Thermometer
S:item.ItemToolThermometer.name=Thermometer
S:msg.nc.AverageCounterPeriod=Period: %ssec
S:msg.nc.EnergyCardQuantity=Cards quantity: %d
S:msg.nc.HowlerAlarmSound=Sound
S:msg.nc.HowlerAlarmSoundRange=Sound range: %s
S:msg.nc.InfoPanelEnergy=Energy: %s
S:msg.nc.InfoPanelEnergyCounter=Energy: %sEU
S:msg.nc.InfoPanelEnergyFree=Free: %s
S:msg.nc.InfoPanelEnergyFreeN=#%d Free: %s
S:msg.nc.InfoPanelEnergyN=#%d Energy: %s
S:msg.nc.InfoPanelEnergyPercentage=Fill: %s%%
S:msg.nc.InfoPanelEnergyPercentageN=#%d Fill: %s%%
S:msg.nc.InfoPanelEnergyStorage=Storage: %s
S:msg.nc.InfoPanelEnergyStorageN=#%d Storage: %s
S:msg.nc.InfoPanelHeat=T: %s
S:msg.nc.InfoPanelInvalidCard=Invalid Card
S:msg.nc.InfoPanelLiquidAmount=Amount: %s
S:msg.nc.InfoPanelLiquidCapacity=Capacity: %s
S:msg.nc.InfoPanelLiquidFree=Free: %s
S:msg.nc.InfoPanelLiquidName=Name: %s
S:msg.nc.InfoPanelLiquidPercentage=Fill: %s%%
S:msg.nc.InfoPanelMaxHeat=MaxHeat: %s
S:msg.nc.InfoPanelMelting=Melting: %s
S:msg.nc.InfoPanelNoTarget=Target Not Found
S:msg.nc.InfoPanelOff=Off
S:msg.nc.InfoPanelOn=On
S:msg.nc.InfoPanelOutOfRange=Out Of Range
S:msg.nc.InfoPanelOutput=Output: %sEU/t
S:msg.nc.InfoPanelOutputSteam=Output: %smB/t
S:msg.nc.InfoPanelTime=Time: %s
S:msg.nc.InfoPanelTimeRemaining=Remaining: %s
S:msg.nc.None=N/A
S:msg.nc.Reset=Reset
S:msg.nc.ScreenColor=Screen Color
S:msg.nc.SensorKit=Remote Sensor mounted, Sensor Location Card received
S:msg.nc.TextColor=Text Color
S:msg.nc.ThermalMonitorSave=Save setting
S:msg.nc.ThermalMonitorSignalAt=Signal at %s heat
S:msg.nc.Thermo=Hull heat: %s
S:msg.nc.ThermoDigital=Hull heat: %s (Water evaporate: %s / melting: %s)
S:msg.nc.cbInfoPanelEnergyCurrent=Energy
S:msg.nc.cbInfoPanelEnergyEach=Each card info
S:msg.nc.cbInfoPanelEnergyFree=Free
S:msg.nc.cbInfoPanelEnergyPercentage=Fill percentage
S:msg.nc.cbInfoPanelEnergyStorage=Storage
S:msg.nc.cbInfoPanelEnergyTotal=Summary
S:msg.nc.cbInfoPanelHeat=Heat level
S:msg.nc.cbInfoPanelLiquidAmount=Amount
S:msg.nc.cbInfoPanelLiquidCapacity=Capacity
S:msg.nc.cbInfoPanelLiquidFree=Free
S:msg.nc.cbInfoPanelLiquidName=Liquid name
S:msg.nc.cbInfoPanelLiquidPercentage=Fill percentage
S:msg.nc.cbInfoPanelMaxHeat=Max heat
S:msg.nc.cbInfoPanelMelting=Melting temp
S:msg.nc.cbInfoPanelOnOff=On/Off status
S:msg.nc.cbInfoPanelOutput=Output (EU/t)
S:msg.nc.cbInfoPanelTimeRemaining=Time to cycle end
S:tile.blockAverageCounter.name=Average Counter
S:tile.blockEnergyCounter.name=Energy Counter
S:tile.blockHowlerAlarm.name=Howler Alarm
S:tile.blockIndustrialAlarm.name=Industrial Alarm
S:tile.blockInfoPanel.name=Industrial Information Panel
S:tile.blockInfoPanelExtender.name=Information Panel Extender
S:tile.blockRangeTrigger.name=Range Trigger
S:tile.blockRemoteThermo.name=Remote Thermal Monitor
S:tile.blockThermalMonitor.name=Thermal Monitor
}

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#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Sun Mar 03 19:35:00 PST 2013
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
enableAutoRefill=true
autoRefillBeforeBreak=false
enableSounds=true
enableShortcuts=true
enableAutoEquipArmor=false
keySortInventory=R
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
shortcutKeyEverything=SPACE
shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
version=1.44

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|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Sorting rules and general configuration |
|==============================================================|
====== [ SETTINGS ] ======
D LOCKED
======== [ GETTING STARTED ] ========
# SORTING RULES
# Each line you type is a new constraint you add for sorting your inventory.
# After any change, just press the sorting key to reload the settings. Some examples:
# * "D1 sword" puts any sword in row D, column 1 (see grid below)
# * "A edibleFood" fills the A row with food
# * "1 ironPickaxe" fills the 1 column with an iron pickaxe
# * "A1-C4 blocks" fills the rectangle with any blocks
# * "D LOCKED" avoids items from the hotbar to move out of it when sorting
# INVENTORY GRID
# 1 2 3 4 5 6 7 8 9
# A [A1][A2][A3][A4][A5][A6][A7][A8][A9]
# B [B1][B2][B3][B4][B5][B6][B7][B8][B9]
# C [C1][C2][C3][C4][C5][C6][C7][C8][C9]
#
# D [D1][D2][D3][D4][D5][D6][D7][D8][D9]
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can either add it
# or create a rule by ID. Examples: "D5 203", "D9 12345-13"
# FULL DOCUMENTATION
# http://modding.kalam-alami.net/?invtweaks

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<?xml version="1.0" encoding="utf-8" ?>
<!--
|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Tree configuration |
|==============================================================|
# Q: WHAT IS THIS?
# A: This file is used to store all the keywords you can use to create item rules, but also to define the items order.
# You can move/change all that you want, but it's recommended not to delete any default item.
# Q: MY CUSTOM FILE WAS REPLACED =(
# A: Since a new major version of Minecraft appeared, I silently updated the tree... BUT!
# I kept a backup of your version in the same directory. Sorry for the trouble, feel free to import your changes in the new file.
# Q: THE FILE IS BROKEN AND I DON'T KNOW WHAT TO DO =(
# A: Just delete this file, the default tree will be reloaded next time you sort something!
# FULL DOCUMENTATION
# http://modding.kalam-alami.net/invtweaks
# CREDITS
# Thanks to Larandar & Lunaqua for their contributions.
-->
<!-- Note: 'stuff' matches everything, even items that don't appear here -->
<stuff treeVersion="1.4.0">
<equipment>
<weapon>
<sword>
<ironSword id="267" />
<diamondSword id="276" />
<stoneSword id="272" />
<goldSword id="283" />
<woodSword id="268" />
</sword>
<munition>
<bow id="261" />
<arrow id="262" />
<snowball id="332" />
</munition>
</weapon>
<tool>
<pickaxe>
<diamondPickaxe id="278" />
<goldPickaxe id="285" />
<ironPickaxe id="257" />
<stonePickaxe id="274" />
<woodPickaxe id="270" />
</pickaxe>
<shovel>
<goldShovel id="284" />
<diamondShovel id="277" />
<ironShovel id="256" />
<stoneShovel id="273" />
<woodShovel id="269" />
</shovel>
<axe>
<goldAxe id="286" />
<diamondAxe id="279" />
<ironAxe id="258" />
<stoneAxe id="275" />
<woodAxe id="271" />
</axe>
<hoe>
<goldHoe id="294" />
<diamondHoe id="293" />
<ironHoe id="291" />
<stoneHoe id="292" />
<woodHoe id="290" />
</hoe>
<shears id="359" />
<fishingRod id="346" />
<carrotOnAStick id="398" />
</tool>
<armor>
<helmet>
<diamondHelmet id="310" />
<chainHelmet id="302" />
<ironHelmet id="306" />
<goldHelmet id="314" />
<leatherHelmet id="298" />
</helmet>
<chestplate>
<diamondChestplate id="311" />
<chainChestplate id="303" />
<ironChestplate id="307" />
<goldChestplate id="315" />
<leatherChestplate id="299" />
</chestplate>
<leggings>
<diamondLeggings id="312" />
<chainLeggings id="304" />
<ironLeggings id="308" />
<goldLeggings id="316" />
<leatherLeggings id="300" />
</leggings>
<boots>
<diamondBoots id="313" />
<chainBoots id="305" />
<ironBoots id="309" />
<goldBoots id="317" />
<leatherBoots id="301" />
</boots>
</armor>
</equipment>
<block>
<naturalBlock>
<stones>
<stone id="1" />
<cobblestone id="4" />
<mossStone id="48" />
<endStone id="121" />
<whiteStone id="121" />
</stones>
<oreBlock>
<coalOreBlock id="16" />
<redstoneOreBlock min="73" max="74" />
<lapisLazuliOreBlock id="21" />
<diamondOreBlock id="56" />
<emeraldOreBlock id="129" />
</oreBlock>
<dirt id="3" />
<wood>
<oakWood id="17" damage="0" />
<birchWood id="17" damage="1" />
<spruceWood id="17" damage="2" />
<jungleWood id="17" damage="3" />
</wood>
<sands>
<sand id="12" />
<sandstone>
<classicSandstone id="24" damage="0" />
<creeperSandstone id="24" damage="1" />
<smoothSandstone id="24" damage="2" />
</sandstone>
</sands>
<gravel id="13" />
<clayBlock id="82" />
<netherBlock>
<glowstoneBlock id="89" />
<netherrack id="87" />
<soulSand id="88" />
</netherBlock>
<web id="30" />
<cobweb id="30" />
<monsterSpawner id="52" />
<bedrock id="7" />
<sponge id="19" />
<grass id="2" />
<mycelium id="110" />
<mushroomGrass id="110" />
<farmland id="60" />
<snow id="80" />
<ice id="79" />
<liquid>
<water id="8" />
<water id="9" />
<lava id="10" />
<lava id="11" />
</liquid>
<portal id="90" />
<airPortal id="120" />
<endPortal id="119" />
<endPortalFrame id="120" />
<air id="0" />
<fire id="51" />
<obsidian id="49" />
<mushroomBlock>
<hugeBrownMushroom id="99" />
<hugeRedMushroom id="100" />
</mushroomBlock>
<dragonEgg id="122" />
<hiddenSilverfish id="97" />
</naturalBlock>
<wool>
<whiteWool id="35" damage="0" />
<orangeWool id="35" damage="1" />
<magentaWool id="35" damage="2" />
<lightBlueWool id="35" damage="3" />
<yellowWool id="35" damage="4" />
<lightGreenWool id="35" damage="5" />
<limeWool id="35" damage="5" />
<pinkWool id="35" damage="6" />
<grayWool id="35" damage="7" />
<lightGrayWool id="35" damage="8" />
<cyanWool id="35" damage="9" />
<purpleWool id="35" damage="10" />
<blueWool id="35" damage="11" />
<brownWool id="35" damage="12" />
<greenWool id="35" damage="13" />
<darkGreenWool id="35" damage="13" />
<redWool id="35" damage="14" />
<blackWool id="35" damage="15" />
</wool>
<manufacturedBlock>
<ladder id="65" />
<fence>
<woodenFence id="85" />
<netherFence id="113" />
<netherBrickFence id="113" />
<fenceGate id="107" />
</fence>
<stoneWall>
<cobblestoneWall id="139" damage="0" />
<mossyCobblestoneWall id="139" damage="1" />
</stoneWall>
<sign id="63" />
<jackOLantern id="91" />
<constructionBlock>
<woodenPlank>
<oakPlank id="5" damage="0" />
<sprucePlank id="5" damage="1" />
<birchPlank id="5" damage="2" />
<junglePlank id="5" damage="3" />
</woodenPlank>
<bricks>
<brick id="45" />
<brickBlock id="45" />
<stoneBricks>
<normalStoneBrick id="98" damage="0" />
<mossyStoneBrick id="98" damage="1" />
<crackedStoneBrick id="98" damage="2" />
<circleStoneBrick id="98" damage="3" />
<chiseledStoneBrick id="98" damage="3" />
</stoneBricks>
<netherBrick id="112" />
</bricks>
<glass>
<glassBlock id="20" />
<glassPane id="102" />
</glass>
<ironBars id="101" />
<stairs>
<woodenStairs>
<oakWoodStairs id="53" />
<spruceWoodStairs id="134" />
<birchWoodStairs id="135" />
<jungleWoodStairs id="136" />
</woodenStairs>
<cobblestoneStairs id="67" />
<stoneStairs id="109" />
<brickStairs id="108" />
<netherStairs id="114" />
<netherBrickStairs id="114" />
<sandstoneStairs id="128" />
</stairs>
<slabs>
<woodenSlabs>
<woodenStoneSlab id="44" damage="2" />
<oakWoodSlab id="126" damage="0" />
<spruceWoodSlab id="126" damage="1" />
<birchWoodSlab id="126" damage="2" />
<jungleWoodSlab id="126" damage="3" />
</woodenSlabs>
<stoneSlab id="44" damage="0" />
<sandstoneSlab id="44" damage="1" />
<cobblestoneSlab id="44" damage="3" />
<stonebrickSlab id="44" damage="4" />
<brickSlab id="44" damage="5" />
<doubleSlab>
<woodenDoubleSlabs>
<woodenStoneDoubleSlab id="43" damage="2" />
<oakWoodDoubleSlab id="125" damage="0" />
<spruceWoodDoubleSlab id="125" damage="1" />
<birchWoodDoubleSlab id="125" damage="2" />
<jungleWoodDoubleSlab id="125" damage="3" />
</woodenDoubleSlabs>
<stoneDoubleSlab id="43" damage="0" />
<sandstoneDoubleSlab id="43" damage="1" />
<cobblestoneDoubleSlab id="43" damage="3" />
<stonebrickDoubleSlab id="43" damage="4" />
<brickDoubleSlab id="43" damage="5" />
</doubleSlab>
</slabs>
<oreBlock>
<ironBlock id="42" />
<goldBlock id="41" />
<lapisLazuliBlock id="22" />
<diamondBlock id="57" />
<emeraldBlock id="133" />
</oreBlock>
<stick id="280" />
</constructionBlock>
<itemBlock>
<cauldronBlock id="118" />
<brewingStandBlock id="117" />
</itemBlock>
</manufacturedBlock>
<mechanism>
<rails>
<simpleRails id="66" />
<poweredRails id="27" />
<detectorRails id="28" />
</rails>
<lighting>
<torch id="50" />
<lamp id="123" />
<redstoneLamp id="123" />
<lamp id="124" />
<redstoneLamp id="124" />
</lighting>
<pistons>
<piston id="33" />
<stickyPiston id="29" />
<pistonHead id="34" />
</pistons>
<lever id="69" />
<pressurePlates>
<pressurePlateWood id="72" />
<pressurePlateStone id="70" />
</pressurePlates>
<buttons>
<stoneButton id="77" />
<woodenButton id="143" />
</buttons>
<doors>
<doorWood id="324" />
<woodenDoor id="324" />
<doorIron id="330" />
<ironDoor id="330" />
<trapdoor id="96" />
<woodenDoorBlock id="64" />
<ironDoorBlock id="64" />
</doors>
<redstoneWire id="55" />
<redstoneTorch id="75" />
<redstoneTorch id="76" />
<redstoneRepeater id="356" />
<redstoneRepeater id="93" />
<redstoneRepeater id="94" />
<dispenser id="23" />
<noteBlock id="25" />
<commandBlock id="137" />
</mechanism>
</block>
<resources>
<miningResources>
<ironOreBlock id="15" />
<goldOreBlock id="14" />
<coal id="263" damage="0" />
<charcoal id="263" damage="1" />
<gold id="266" />
<iron id="265" />
<diamond id="264" />
<emerald id="388" />
<redstone id="331" />
<glowstoneDust id="348" />
<clayBrick id="336" />
<clay id="337" />
<flint id="318" />
</miningResources>
<huntingResources>
<egg id="344" />
<bone id="352" />
<leather id="334" />
<string id="287" />
<feather id="288" />
<gunpowder id="289" />
<slimeball id="341" />
<enderPearl id="368" />
<blazeRod id="369" />
<ghastTear id="370" />
<goldNugget id="371" />
<netherStar id="399" />
</huntingResources>
<farmingResources>
<milk id="335" />
<wheat id="296" />
<paper id="339" />
<book id="340" />
<sugarCane id="338" />
</farmingResources>
<dye>
<boneMeal id="351" damage="15" />
<inkSac id="351" damage="0" />
<blackDye id="351" damage="0" />
<roseRed id="351" damage="1" />
<redDye id="351" damage="1" />
<cactusGreen id="351" damage="2" />
<greenDye id="351" damage="2" />
<cocoaBeans id="351" damage="3" />
<brownDye id="351" damage="3" />
<lapisLazuli id="351" damage="4" />
<lapisLazuliDye id="351" damage="4" />
<blueDye id="351" damage="4" />
<purpleDye id="351" damage="5" />
<cyanDye id="351" damage="6" />
<lightGrayDye id="351" damage="7" />
<grayDye id="351" damage="8" />
<pinkDye id="351" damage="9" />
<limeDye id="351" damage="10" />
<dandelionYellow id="351" damage="11" />
<yellowDye id="351" damage="11" />
<lightBlueDye id="351" damage="12" />
<magentaDye id="351" damage="13" />
<orangeDye id="351" damage="14" />
</dye>
</resources>
<item>
<utility>
<torch id="50" />
<flintAndSteel id="259" />
<craftingTable id="58" />
<furnace id="61" />
<furnaceBurning id="62" />
<chests>
<chest id="54" />
<enderChest id="130" />
</chests>
<beacon id="138" />
<anvil id="145" />
<jukebox id="84" />
<bed id="26" />
<readableBooks>
<bookAndQuill id="386" />
<writtenBook id="387" />
</readableBooks>
<tnt id="46" />
<tripwireHook id="131" />
<bowl id="281" />
<cauldron id="380" />
<brewingStand id="379" />
<enchantmentTable id="116" />
<eyeOfEnder id="381" />
<enderEye id="381" />
<spawnerEgg id="383" />
<tripwire id="132" />
</utility>
<bucket>
<emptyBucket id="325" />
<waterBucket id="326" />
<lavaBucket id="327" />
</bucket>
<instrument>
<clock id="347" />
<compass id="345" />
<emptyMap id="395" />
<map id="358" />
</instrument>
<vehicle>
<boat id="333" />
<minecarts>
<minecart id="328" />
<poweredMinecart id="343" />
<storageMinecart id="342" />
</minecarts>
<saddle id="329" />
</vehicle>
<decoration>
<bed id="355" />
<door>
<doorIron id="71" />
<doorWood id="64" />
</door>
<painting id="321" />
<sign id="323" />
<bookShelf id="47" />
<flowerPot id="390" />
<itemFrame id="389" />
<frame id="389" />
<head id="397" />
<musicDisc min="2256" max="2266" />
<flowerPotBlock id="140" />
<headBlock id="144" />
</decoration>
<food>
<edibleFood>
<mushroomStew id="282" />
<cookedFood>
<cookedPorkchop id="320" />
<cookedFish id="350" />
<steak id="364" />
<cookedChicken id="366" />
<bakedPotato id="393" />
</cookedFood>
<bread id="297" />
<pumpkinPie id="400" />
<melonSlice id="360" />
<carrot>
<carrot id="391" />
<goldenCarrot id="396" />
</carrot>
<apple>
<appleRed id="260" />
<appleGolden id="322" />
</apple>
<cookie id="357" />
<rawFood>
<rawPorkchop id="319" />
<rawFish id="349" />
<rawBeef id="363" />
<rawChicken id="365" />
<potato id="392" />
</rawFood>
</edibleFood>
<poisonedFood>
<rottenFlesh id="367" />
<spiderEye id="375" />
<poisonedPotato id="394" />
<poisonousPotato id="394" />
</poisonedFood>
<unedibleFood>
<cake id="354" />
<sugar id="353" />
<cakeBlock id="92" />
</unedibleFood>
</food>
<plant>
<flower>
<flowerYellow id="37" />
<dandelion id="37" />
<flowerRed id="38" />
<rose id="38" />
<dandelionBlock id="27" />
<flowerYellowBlock id="27" />
<roseBlock id="28" />
<flowerRedBlock id="28" />
</flower>
<mushroom>
<mushroomBrown id="39" />
<mushroomRed id="40" />
</mushroom>
<sapling>
<oakSapling id="6" damage="0" />
<spruceSapling id="6" damage="1" />
<birchSapling id="6" damage="2" />
<jungleSapling id="6" damage="3" />
</sapling>
<leaves id="18">
<oakLeaves id="18" damage="0" />
<spruceLeaves id="18" damage="1" />
<birchLeaves id="18" damage="2" />
<jungleLeaves id="18" damage="3" />
</leaves>
<seed>
<wheatSeed id="295" />
<pumpkinSeed id="361" />
<melonSeed id="362" />
</seed>
<netherWart id="115" />
<netherWart id="372" />
<sugarCane id="83" />
<sugarCane id="338" />
<vines id="106" />
<cactus id="81" />
<reed id="83" />
<melon id="103" />
<pumpkin id="86" />
<cocoaPod id="127" />
<cocoaPlant id="127" />
<tallGrass id="31" />
<deadShrub id="32" />
<deadBush id="32" />
<seedBlock id="59" />
<pumpkinStem id="104" />
<melonStem id="105" />
<carrotBlock id="141" />
<potatoBlock id="142" />
<potatoesBlock id="142" />
<lilyPad id="111" />
</plant>
<potion>
<drinkablePotion>
<neutralPotion>
<waterBottle id="373" damage="0" />
<awkwardPotion id="373" damage="16" />
<thickPotion id="373" damage="32" />
<mundanePotionExtended id="373" damage="64" />
<mundanePotion id="373" damage="8192" />
</neutralPotion>
<positivePotion>
<regenerationPotion>
<potionRegeneration id="373" damage="8193" />
<potionRegenerationEx id="373" damage="8257" />
<potionRegenerationII id="373" damage="8225" />
</regenerationPotion>
<swiftnessPotion>
<potionSwiftness id="373" damage="8194" />
<potionSwiftnessEx id="373" damage="8258" />
<potionSwiftnessII id="373" damage="8226" />
</swiftnessPotion>
<fireResistancePotion>
<potionFireResistance id="373" damage="8195" />
<potionFireResistanceEx id="373" damage="8259" />
<potionFireResistanceII id="373" damage="8227" />
</fireResistancePotion>
<healingPotion>
<potionHealing id="373" damage="8197" />
<potionHealingEx id="373" damage="8261" />
<potionHealingII id="373" damage="8229" />
</healingPotion>
<strengthPotion>
<potionStrength id="373" damage="8201" />
<potionStrengthEx id="373" damage="8265" />
<potionStrengthII id="373" damage="8233" />
</strengthPotion>
</positivePotion>
<negativePotion>
<poisonPotion>
<potionPoison id="373" damage="8196" />
<potionPoisonEx id="373" damage="8260" />
<potionPoisonII id="373" damage="8228" />
</poisonPotion>
<weaknessPotion>
<potionWeakness id="373" damage="8200" />
<potionWeaknessEx id="373" damage="8264" />
<potionWeaknessII id="373" damage="8232" />
</weaknessPotion>
<slownessPotion>
<potionSlowness id="373" damage="8202" />
<potionSlownessEx id="373" damage="8266" />
<potionSlownessII id="373" damage="8234" />
</slownessPotion>
<harmingPotion>
<potionHarming id="373" damage="8204" />
<potionHarmingEx id="373" damage="8268" />
<potionHarmingII id="373" damage="8236" />
</harmingPotion>
</negativePotion>
</drinkablePotion>
<splashPotion>
<splashMundanePotion id="373" damage="16384" />
<positiveSplashPotion>
<regenerationSplashPotion>
<splashPotionRegeneration id="373" damage="16385" />
<splashPotionRegenerationEx id="373" damage="16449" />
<splashPotionRegenerationII id="373" damage="16417" />
</regenerationSplashPotion>
<swiftnessSplashPotion>
<splashPotionSwiftness id="373" damage="16386" />
<splashPotionSwiftnessEx id="373" damage="16450" />
<splashPotionSwiftnessII id="373" damage="16418" />
</swiftnessSplashPotion>
<fireResistanceSplashPotion>
<splashPotionFireResistance id="373" damage="16387" />
<splashPotionFireResistanceEx id="373" damage="16451" />
<splashPotionFireResistanceII id="373" damage="16419" />
</fireResistanceSplashPotion>
<healingSplashPotion>
<splashPotionHealing id="373" damage="16389" />
<splashPotionHealingEx id="373" damage="16453" />
<splashPotionHealingII id="373" damage="16421" />
</healingSplashPotion>
<strengthSplashPotion>
<splashPotionStrength id="373" damage="16393" />
<splashPotionStrengthEx id="373" damage="16457" />
<splashPotionStrengthII id="373" damage="16425" />
</strengthSplashPotion>
</positiveSplashPotion>
<negativeSplashPotion>
<poisonSplashPotion>
<splashPotionPoison id="373" damage="16388" />
<splashPotionPoisonEx id="373" damage="16452" />
<splashPotionPoisonII id="373" damage="16420" />
</poisonSplashPotion>
<weaknessSplashPotion>
<splashPotionWeakness id="373" damage="16392" />
<splashPotionWeaknessEx id="373" damage="16456" />
<splashPotionWeaknessII id="373" damage="16424" />
</weaknessSplashPotion>
<slownessSplashPotion>
<splashPotionSlowness id="373" damage="16394" />
<splashPotionSlownessEx id="373" damage="16458" />
<splashPotionSlownessII id="373" damage="16426" />
</slownessSplashPotion>
<harmingSplashPotion>
<splashPotionHarming id="373" damage="16396" />
<splashPotionHarmingEx id="373" damage="16460" />
<splashPotionHarmingII id="373" damage="16428" />
</harmingSplashPotion>
</negativeSplashPotion>
</splashPotion>
<bottleOEnchanting id="384" />
<bottleEnchanting id="384" />
</potion>
<glassBottle id="374" />
<potionIngredient>
<netherWart id="372" />
<redstone id="331" />
<glowstoneDust id="348" />
<sugar id="353" />
<ghastTear id="370" />
<spiderEye id="375" />
<fermentedSpiderEye id="376" />
<blazePowder id="377" />
<magmaCream id="378" />
<glisteringMelon id="382" />
</potionIngredient>
</item>
</stuff>

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# Configuration file
####################
# block
####################
block {
I:ironChests=181
}
####################
# general
####################
general {
B:cacheRenderingInformation=true
B:ocelotsSitOnChests=true
}
####################
# item
####################
item {
I:copperIronUpgrade=29505
I:copperSilverUpgrade=29503
I:diamondCrystalUpgrade=29506
I:diamondObsidianUpgrade=19509
I:goldDiamondUpgrade=29502
I:ironGoldUpgrade=29501
I:silverGoldUpgrade=29504
I:woodCopperUpgrade=29508
I:woodIronUpgrade=29507
}

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# Configuration file
####################
# block
####################
block {
# The ID of the LogisticsPipes Sign
I:logisticsSignId=1100
# The ID of the LogisticsPipes Solid Block
I:logisticsSolidBlockId=1101
}
####################
# general
####################
general {
# The max. distance between a player and the HUD that get's shown in blocks.
I:HUDRenderDistance=15
# Diable the Replacement of the TileGenericPipe trough the LogisticsTileGenericPipe
B:TileReplaceDisabled=false
# The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
I:detectionCount=100
# The amount of time that passes between checks to see if it is still connected to its neighbours. A low value will mean that it will detect changes faster but use more CPU. A high value means detection takes longer, but CPU consumption is reduced. A value of 20 will check about every second
I:detectionFrequency=20
# The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
I:detectionLength=50
# Set the default configuration for the popup of the Orderer Gui. Should it be used?
B:displayPopup=true
# Whether or not special particles will spawn.
B:enableParticleFX=true
# Whether or not the Carpenter is required to craft Forestry related pipes/modules.
B:mandatoryCarpenterRecipes=true
# Inverts the the mouse wheel scrolling for remote order number of items
B:ordererCountInvertWheel=false
# Inverts the the mouse wheel scrolling for remote order pages
B:ordererPageInvertWheel=false
# Diable the power usage trough LogisticsPipes
B:powerUsageDisabled=false
# A Multiplyer for the power usage.
I:powerUsageMultiplyer=1
}
####################
# item
####################
item {
# The item id for the logistics system destination pipe
I:logisticDestination.id=6895
# The item id for the logistics system entrance pipe
I:logisticEntrance.id=6894
# The item id for the inventory system connector pipe
I:logisticInvSysCon.id=6893
# The item id for the logistics item card
I:logisticItemCard.id=6869
# The item id for the crafting sign creator
I:logisticsCraftingSignCreator.id=6900
# The item id for the disk
I:logisticsDisk.id=6870
# The item id for the Logistics HUD glasses
I:logisticsHUD.id=6868
# The item id for the Logistics item parts
I:logisticsHUDParts.id=6867
# The item id for the modules
I:logisticsModules.id=6871
# The item id for the network monitor
I:logisticsNetworkMonitor.id=6873
# The item id for the basic logistics pipe
I:logisticsPipe.id=6874
# The item id for the apiarist logistics analyser pipe
I:logisticsPipeApiaristAnalyser.id=6891
# The item id for the apiarist logistics sink pipe
I:logisticsPipeApiaristSink.id=6892
# The item id for the builder supplier pipe
I:logisticsPipeBuilderSupplier.id=6880
# The item id for the chassi1
I:logisticsPipeChassi1.id=6881
# The item id for the chassi2
I:logisticsPipeChassi2.id=6882
# The item id for the chassi3
I:logisticsPipeChassi3.id=6883
# The item id for the chassi4
I:logisticsPipeChassi4.id=6884
# The item id for the chassi5
I:logisticsPipeChassi5.id=6885
# The item id for the crafting logistics pipe
I:logisticsPipeCrafting.id=6877
# The item id for the crafting logistics pipe MK2
I:logisticsPipeCraftingMK2.id=6887
# The item id for the crafting logistics pipe MK3
I:logisticsPipeCraftingMK3.id=6896
# The item id for the firewall logistics pipe
I:logisticsPipeFirewall.id=6897
# The item id for the liquid supplier pipe
I:logisticsPipeLiquidSupplier.id=6886
# The item id for the providing logistics pipe
I:logisticsPipeProvider.id=6876
# The item id for the provider logistics pipe MK2
I:logisticsPipeProviderMK2.id=6890
# The item id for the remote orderer logistics pipe
I:logisticsPipeRemoteOrderer.id=6889
# The item id for the requesting logistics pipe
I:logisticsPipeRequester.id=6875
# The item id for the requesting logistics pipe MK2
I:logisticsPipeRequesterMK2.id=6888
# The item id for the crafting satellite pipe
I:logisticsPipeSatellite.id=6878
# The item id for the supplier pipe
I:logisticsPipeSupplier.id=6879
# The item id for the remote orderer
I:logisticsRemoteOrderer.id=6872
# The item id for the upgrade manager
I:logisticsUpgradeManager.id=6865
# The item id for the upgrades
I:logisticsUpgrades.id=6866
}
####################
# multithread
####################
multithread {
# Number of routing table update Threads, 0 to disable.
I:count=4
# Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
I:priority=5
}

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# Configuration file
####################
# block
####################
block {
I:ID.Bricks=3133
I:ID.CargoRailDropoffBlock=3125
I:ID.CargoRailPickupBlock=3126
I:ID.ConveyorBlock=3121
I:ID.MachineBlock=3120
I:ID.MachineBlock1=3131
I:ID.PassengerRailDropoffBlock=3127
I:ID.PassengerRailPickupBlock=3128
I:ID.Road=3132
I:ID.RubberLeaves=3123
I:ID.RubberSapling=3124
I:ID.RubberWood=3122
I:ID.StainedGlass=3129
I:ID.StainedGlassPane=3130
}
####################
# general
####################
general {
# Set to false to disable animation of harvester, rancher, conveyor, etc. This may be required if using certain mods that affect rendering.
B:AnimateBlockFaces=true
# If true, the Auto Enchanter will accept entire stacks of books. This is provided to prevent a crash with BuildCraft. This will allow many books to be enchanted at once - only enable this if you know what you're doing.
B:AutoEnchanter.EnableSafeMode=false
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:Conveyor.CaptureNonItems=true
# If true, DSU can be built out of chests instead of ender pearls. Does nothing if the DSU recipe is disabled.
B:DSU.EnableCheaperRecipe=true
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:Fertilizer.EnableBonemeal=false
# Set to false to disable machines placing items into chests adjacent to them
B:MachinesCanDropInChests=true
# Set to false to disable the harvester's sound when a block is harvested.
B:PlaySounds=true
# If true, roads will be slippery like ice.
B:Road.Slippery=true
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:SearchDistance.PassengerRailMaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:SearchDistance.PassengerRailMaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:SearchDistance.StackingBlockMaxVertical=3
# When searching for parts of a tree, how far out to the sides (radius) to search
I:SearchDistance.TreeMaxHoriztonal=5
# When searching for parts of a tree, how far up to search
I:SearchDistance.TreeMaxVertical=15
# If true, allows vanilla glass panes to connect to MFR stained glass panes.
B:VanillaOverride.GlassPanes=true
# If true, enables MFR unmelting ice as well as vanilla ice.
B:VanillaOverride.Ice=true
# Whether or not to generate rubber trees during map generation
B:WorldGen.RubberTree=false
# A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:WorldGen.RubberTreeBiomeBlacklist=
# A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:WorldGen.RubberTreeBiomeWhitelist=
}
####################
# item
####################
item {
I:ID.BioFuel=12009
I:ID.BioFuelBucket=12010
I:ID.BlankRecord=12006
I:ID.CeramicDye=12005
I:ID.FertilizerItem=11992
I:ID.Hammer=11987
I:ID.MachineBlock=12003
I:ID.Milk=11988
I:ID.MobEssence=11991
I:ID.MobEssenceBucket=11998
I:ID.PlasticSheet=11993
I:ID.RawPlastic=11994
I:ID.RawRubber=12002
I:ID.RubberBar=11995
I:ID.SafariNet=12004
I:ID.SafariNetLauncher=12012
I:ID.SafariNetSingleUse=12008
I:ID.Sewage=11990
I:ID.SewageBucket=11996
I:ID.Sludge=11989
I:ID.SludgeBucket=11997
I:ID.SyringeEmpty=11999
I:ID.SyringeGrowth=12001
I:ID.SyringeHealth=12000
I:ID.SyringeZombie=12007
I:ID.Upgrade=12011
}
####################
# machineenables
#===================
# Set to false to disable that machine's recipes. Machines will still work if gotten through other means.
####################
machineenables {
B:AutoEnchanter=true
B:AutoJukebox=true
B:AutoSpawner=true
B:BioFuelGenerator=true
B:BioReactor=true
B:BlockBreaker=true
B:Breeder=true
B:Chronotyper=true
B:Composter=true
B:DeepStorageUnit=true
B:Ejector=true
B:Fertilizer=true
B:Fisher=true
B:Harvester=true
B:ItemCollector=true
B:ItemRouter=true
B:LavaFabricator=true
B:LiquiCrafter=true
B:LiquidRouter=true
B:MobGrinder=true
B:OilFabricator=true
B:Planter=true
B:Rancher=true
B:Sewer=true
B:SludgeBoiler=true
B:Unifier=true
B:Vet=true
B:WeatherCollector=true
}

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#NEI Server Permissions
# Names are Comma (,) separated
# ALL, OP and NONE are special names
#List of players who can use these blocks.
#Anyone not listed here will not have these blocks appear in their item panel.
#format is {itemID}:{itemDamage}
#Eg. 12:5=CodeChicken, Friend1
BannedBlocks
{
7:0=NONE
}
#List of players who can use these features.
#Eg. time=CodeChicken, Friend1
permissions
{
creative=OP
delete=OP
enchant=OP
heal=OP
item=OP
magnet=OP
notify-item=CONSOLE, OP
rain=OP
save-state=OP
time=OP
}

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# Configuration file
####################
# block
####################
block {
I:ID.NetherOreBlock=3093
}
####################
# general
####################
general {
# If true, when NetherOres are mined, nearby pigmen become angry to the player.
B:AngryPigmenEnable=true
# Set this to false to remove the TE Induction Smelter recipes (ie, nether iron ore -> 2x normal iron ore).
B:EnableInductionSmelterRecipes=true
# Set this to false to remove the IC2 Macerator recipes (ie, nether iron ore -> 4x iron dust).
B:EnableMaceratorRecipes=true
# Set this to false to remove the TE Pulvierzer recipes (ie, nether iron ore -> 4x iron dust).
B:EnablePulverizerRecipes=true
# Set this to false to remove the standard furnace recipes (ie, nether iron ore -> normal iron ore).
B:EnableStandardFurnaceRecipes=true
# NetherOre explosions can trigger more explosions if true. Does nothing if ExplosionEnable is false.
B:ExplosionChainReactEnable=true
I:ExplosionChances=3
# NetherOres have a chance to explode when mined if true.
B:ExplosionEnable=true
# How powerful an explosion will be. Creepers are 3, TNT is 4, electrified creepers are 6. This affects both the ability of the explosion to punch through blocks as well as the blast radius.
I:ExplosionPower=2
# The likelyhood an adjacent netherore will turn into an armed ore when one is mined. Percent chance out of 1000 (lower is less likely).
I:ExplosionProbability=75
# If true, will spawn nether ores regardless of if a furnace or macerator recipe was found. If false, at least one of those two must be found to spawn the ore.
B:ForceOreSpawn=false
}
####################
# worldgen
####################
worldgen {
I:oreCoalBlocksPerGroup=16
I:oreCoalGroupsPerChunk=8
I:oreCoalMaxY=128
I:oreCoalMinY=1
I:oreCopperBlocksPerGroup=8
I:oreCopperGroupsPerChunk=8
I:oreCopperMaxY=128
I:oreCopperMinY=1
I:oreDiamondBlocksPerGroup=3
I:oreDiamondGroupsPerChunk=4
I:oreDiamondMaxY=128
I:oreDiamondMinY=1
I:oreEmeraldBlocksPerGroup=2
I:oreEmeraldGroupsPerChunk=3
I:oreEmeraldMaxY=128
I:oreEmeraldMinY=1
I:oreGoldBlocksPerGroup=6
I:oreGoldGroupsPerChunk=8
I:oreGoldMaxY=128
I:oreGoldMinY=1
I:oreGreenSapphireBlocksPerGroup=3
I:oreGreenSapphireGroupsPerChunk=6
I:oreGreenSapphireMaxY=128
I:oreGreenSapphireMinY=1
I:oreIronBlocksPerGroup=8
I:oreIronGroupsPerChunk=8
I:oreIronMaxY=128
I:oreIronMinY=1
I:oreLapisBlocksPerGroup=6
I:oreLapisGroupsPerChunk=6
I:oreLapisMaxY=128
I:oreLapisMinY=1
I:oreLeadBlocksPerGroup=6
I:oreLeadGroupsPerChunk=6
I:oreLeadMaxY=128
I:oreLeadMinY=1
I:oreNikoliteBlocksPerGroup=4
I:oreNikoliteGroupsPerChunk=8
I:oreNikoliteMaxY=128
I:oreNikoliteMinY=1
I:oreRedstoneBlocksPerGroup=8
I:oreRedstoneGroupsPerChunk=6
I:oreRedstoneMaxY=128
I:oreRedstoneMinY=1
I:oreRubyBlocksPerGroup=3
I:oreRubyGroupsPerChunk=6
I:oreRubyMaxY=128
I:oreRubyMinY=1
I:oreSapphireBlocksPerGroup=3
I:oreSapphireGroupsPerChunk=6
I:oreSapphireMaxY=128
I:oreSapphireMinY=1
I:oreSilverBlocksPerGroup=4
I:oreSilverGroupsPerChunk=6
I:oreSilverMaxY=128
I:oreSilverMinY=1
I:oreTinBlocksPerGroup=8
I:oreTinGroupsPerChunk=8
I:oreTinMaxY=128
I:oreTinMinY=1
I:oreUraniumBlocksPerGroup=2
I:oreUraniumGroupsPerChunk=3
I:oreUraniumMaxY=128
I:oreUraniumMinY=1
}

39
Server/config/OCS.cfg Normal file
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# Configuration file
####################
# block
####################
block {
# The block ID for the gauge block
I:gaugeBlockID=3892
# The block ID for the sensor block
I:sensorBlockID=3893
I:sensorBlockRenderID=3891
}
####################
# general
####################
general {
# Turtle Peripheral Enabled
B:turtlePeripheralEnabled=true
}
####################
# item
####################
item {
# The block ID for the sensor card
I:sensorCardID=7486
# The block ID for the generic item
I:sensorUpgradeID=7487
}

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# Configuration file
####################
# block
####################
block {
I:ID.BlockBuildcraft=2851
I:ID.BlockCommon=2850
I:ID.BlockFactorization=2855
I:ID.BlockIndustrialCraft=2852
I:ID.BlockSteam=2853
I:ID.BlockUniversalElectricty=2854
}
####################
# ratios
####################
ratios {
I:BuildCraftInternalEnergyPerEachInput=4375
I:BuildCraftInternalEnergyPerEachOutput=4375
I:FactorizationInternalEnergyPerEachInput=1458
I:FactorizationInternalEnergyPerEachOutput=1458
I:IndustrialCraftInternalEnergyPerEachInput=1800
I:IndustrialCraftInternalEnergyPerEachOutput=1800
I:SteamInternalEnergyPerEachInput=875
I:SteamInternalEnergyPerEachOutput=875
I:UniversalElectricityInternalEnergyPerEachInput=10
I:UniversalElectricityInternalEnergyPerEachOutput=10
}

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# Configuration file
####################
# general
####################
general {
# Set to false to disable update checks for all Power Crystals' mods.
B:EnableUpdateCheck=false
}

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# Configuration file
####################
# block
####################
block {
I:AdvancedDetector=544
I:CargoManager=541
I:CartAssembler=542
I:Detector=547
I:Distributor=546
I:Junctionrail=543
I:Toggler=545
I:Upgrade=548
}
####################
# enabledmodules
####################
enabledmodules {
B:AdvancedControlSystem=true
B:AdvancedShooter=true
B:BasicDrill=true
B:BasicSolarEngine=true
B:BrakeHandle=true
B:BridgeBuilder=true
B:Cage=true
B:ChunkLoader=true
B:CleaningMachine=true
B:CoalEngine=true
B:Colorizer=true
B:CompactSolarEngine=true
B:CreativeEngine=true
B:Crop_NetherWart=true
B:DivineShield=true
B:DynamiteCarrier=true
B:EntityDetector_Animal=true
B:EntityDetector_Bat=true
B:EntityDetector_Monster=true
B:EntityDetector_Player=true
B:EntityDetector_Villager=true
B:ExtractingChests=true
B:ExtremeMelter=true
B:Farmer=true
B:Fertilizer=true
B:Fireworkdisplay=true
B:Freezer=true
B:FrontChest=true
B:GalgadorianDrill=true
B:GiftStorage=true
B:HardenedDrill=true
B:HeightController=true
B:Hydrator=true
B:InternalStorage=true
B:InvisibilityCore=true
B:IronDrill=true
B:LargeHydrator=true
B:LargeRailer=true
B:LiquidSensors=true
B:MechanicalPig=true
B:Melter=true
B:NoteSequencer=true
B:Projectile_Egg=true
B:Projectile_FireCharge=false
B:Projectile_Potion=true
B:Projectile_Snowball=true
B:Pumpkinchariot=true
B:Railer=true
B:ReinforcedHull=true
B:Seat=true
B:Shooter=true
B:SideChests=true
B:SolarEngine=true
B:StandardHull=true
B:TinyCoalEngine=true
B:TopChest=true
B:TorchPlacer=true
B:TrackRemover=true
B:WoodCutter=true
B:WoodenHull=true
}
####################
# item
####################
item {
I:CartModule=31741
I:ModularCart=31743
I:ModuleComponents=31742
}
####################
# settings
####################
settings {
I:MaximumNumberOfDynamites=50
}

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#Wireless Redstone Chicken Bones Edition Configuration File
#Deleting any element will restore it to it's default value
#Block ID's will be automatically generated the first time it's run
#RedPower Logic Wireless Integration.
rpwireless
{
block.id=238
}
core
{
boltEffect
{
#Damages are in half hearts
#If an entity gets knocked into another bolt it may suffer multiple hits
damage.entity=5
damage.player=3
}
item
{
blazeRecieverDish.id=6156
blazeTransceiver.id=6154
obsidianStick.id=6150
recieverDish.id=6155
retherPearl.id=6152
stoneBowl.id=6151
wirelessTransceiver.id=6153
}
jammer
{
#Delay in seconds before jamming the first time
blockdelay=10
entitydelay=5
#Jam an entity again after x seconds
entityretry=10
#Range In Blocks
range=10
#Timeout In Seconds
#Applies to both blocks and players
timeout=60
}
}
addon
{
item.rep.useFullName=false
private-sniffer.id=6107
remote.id=6102
rep.id=6106
sniffer.id=6103
sniffer.gui
{
border.jammed=ff505050
border.off=ff500000
border.on=ffee0000
border.private.off=ff209000
border.private.on=ff20e000
colour.jammed=ff707070
colour.off=ff700000
#Colours are in 0xAARRGGBB format
#Alpha should be FF
colour.on=ffff0000
colour.private.off=ff40a000
colour.private.on=ff40f000
}
tracker.id=6105
triangulator.id=6101
wirelessMap.id=6104
}

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# Configuration file
####################
# block
####################
block {
I:architect.id=158
I:assemblyTable.id=170
I:autoWorkbench.id=152
I:blueprintLibrary.id=168
I:builder.id=157
I:drill.id=151
I:engine.id=161
I:filler.id=155
I:frame.id=160
I:hopper.id=172
I:laser.id=169
I:marker.id=154
I:miningWell.id=150
I:oilMoving.id=162
I:oilStill.id=163
I:pathMarker.id=171
I:pipe.id=166
I:pump.id=164
I:quarry.id=153
I:refinery.id=167
I:springBlock.id=1522
I:tank.id=165
S:woodenPipe.item.exclusion=
S:woodenPipe.liquid.exclusion=
}
####################
# """"""block savers""""""
####################
"""""""block savers""""""" {
B:hopper.disabled=false
}
####################
# general
####################
general {
# set to true for allowing machines to be driven by continuous current
B:current.continuous=false
# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true
# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false
# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200
B:mining.enabled=true
# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true
# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40
# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
# set to false to deactivate pipe connection rules, true by default
B:pipes.alwaysConnect=false
# How long a pipe will take to break
D:pipes.durability=0.25
# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
# pipes containing more than this amount of items will explode, not dropping any item
I:pipes.maxItems=100
S:power.framework=buildcraft.energy.PneumaticPowerFramework
# Set to false to turn off energy loss over distance on all power pipes
B:power.usePipeLoss=true
B:trackNetworkUsage=false
B:version=3.4.3
}
####################
# item
####################
item {
I:bluePipeWire.id=3814
I:blueprintItem.id=3818
I:bucketFuel.id=3810
I:bucketOil.id=3807
I:diamondGearItem.id=3804
I:fuel.id=3808
I:goldenGearItem.id=3803
I:greenPipeWire.id=3815
I:ironGearItem.id=3802
I:pipeFacade.id=4080
I:pipeGate.id=3811
I:pipeGateAutarchic.id=3812
I:pipeItemsCobblestone.id=4051
I:pipeItemsDiamond.id=4055
I:pipeItemsEmerald.id=19167
I:pipeItemsGold.id=4054
I:pipeItemsIron.id=4053
I:pipeItemsObsidian.id=4056
I:pipeItemsSandstone.id=4071
I:pipeItemsStone.id=4052
I:pipeItemsVoid.id=4069
I:pipeItemsWood.id=4050
I:pipeLiquidsCobblestone.id=4058
I:pipeLiquidsEmerald.id=19187
I:pipeLiquidsGold.id=4061
I:pipeLiquidsIron.id=4060
I:pipeLiquidsSandstone.id=4073
I:pipeLiquidsStone.id=4059
I:pipeLiquidsVoid.id=4070
I:pipeLiquidsWood.id=4057
I:pipePowerGold.id=4068
I:pipePowerStone.id=4066
I:pipePowerWood.id=4064
I:pipeStructureCobblestone.id=4072
I:pipeWaterproof.id=3809
I:redPipeWire.id=3813
I:redstoneChipset.id=3817
I:stoneGearItem.id=3801
I:templateItem.id=3805
I:woodenGearItem.id=3800
I:wrench.id=3806
I:yellowPipeWire.id=3816
}

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dustBrass
dustBronze
dustClay
dustCoal
dustCopper
dustElectrum
dustGold
dustInvar
dustIron
dustLead
dustNickel
dustNikolite
dustObsidian
dustPlatinum
dustSilver
dustSulfur
dustTin
ingotBrass
ingotBronze
ingotCopper
ingotElectrum
ingotGold
ingotInvar
ingotIron
ingotLead
ingotNickel
ingotPlatinum
ingotRefinedIron
ingotSilver
ingotTin
ingotUranium
oreCopper
oreGold
oreGreenSapphire
oreIron
oreLead
oreNetherCoal
oreNetherCopper
oreNetherDiamond
oreNetherEmerald
oreNetherGold
oreNetherGreenSapphire
oreNetherIron
oreNetherLapis
oreNetherLead
oreNetherNikolite
oreNetherRedstone
oreNetherRuby
oreNetherSapphire
oreNetherSilver
oreNetherTin
oreNetherUranium
oreNickel
oreNikolite
oreRuby
oreSapphire
oreSilver
oreTin
oreTungsten
oreUranium

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# Configuration file
####################
# block
####################
block {
I:block.plinth=2101
I:block.utility=2101
####################
# feature
####################
feature {
B:lexicon.enable=true
B:plinth.enable=true
}
}
####################
# general
####################
general {
# This will generate a default List file depending on your list setting. This file will ONLY generate if it does not exist.
B:lexicon.generateDefaultList=true
# If this setting is changed to false, a Blacklist model will instead be enforced.
B:lexicon.whitelist=true
S:version=3.0.4.0
}
####################
# item
####################
item {
I:item.artifact=21002
I:item.wrench=21001
####################
# feature
####################
feature {
B:lexicon.enable=true
B:wrench.enable=true
B:wrench.logic2=false
}
}

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# Configuration file
####################
# block
####################
block {
I:block.core.ore=2001
I:block.energy.engine=2004
I:block.energy.storage=2005
I:block.factory.glass=2008
I:block.factory.machine=2002
I:block.factory.rockwool=2009
I:block.factory.tank=2003
I:block.transport.conduit=2006
I:block.transport.teleport=2007
####################
# feature
####################
feature {
B:energy.engine.magmatic=true
B:energy.engine.steam=true
B:energy.storage.cell=true
B:factory.machine.crucible=true
B:factory.machine.furnace=true
B:factory.machine.iceGen=true
B:factory.machine.pulverizer=true
B:factory.machine.rockGen=true
B:factory.machine.sawmill=true
B:factory.machine.smelter=true
B:factory.machine.transposer=true
B:factory.machine.waterGen=true
B:factory.tank.portable=true
B:transport.conduit.energy=true
B:transport.conduit.liquid=true
B:transport.teleport.energy=true
B:transport.teleport.items=true
B:transport.teleport.liquid=true
}
}
####################
# general
####################
general {
B:graphics.colorblind=false
B:graphics.slotborders=true
B:tabs.info=true
B:tabs.tutorial=true
B:update.notifications=false
S:version=2.2.2.2
}
####################
# item
####################
item {
I:item.core.component=20004
I:item.core.liquid=20006
I:item.core.material=20005
I:item.core.painter=20002
I:item.core.wrench=20001
I:item.factory.factory=20007
I:item.transport.multimeter=20003
####################
# feature
####################
feature {
B:wrench.logDismantle=false
}
}
####################
# triggers
####################
triggers {
I:containsEnergy=902
I:fullEnergy=904
I:hasInputs=907
I:hasOutputs=905
I:noEnergy=901
I:noInputs=908
I:noOutputs=906
I:spaceForEnergy=903
}
####################
# tweak
####################
tweak {
I:core.lava.mj=20000
B:factory.crafting.machineFrame.useSteel=false
B:factory.crafting.machines.useGears=false
B:factory.crafting.pulverizer.addDiamonds=false
B:factory.crafting.smelter.addDiamonds=false
I:factory.crucible.netherrack.energy=12000
B:factory.pulverizer.recipe.IngotsToDust=true
B:factory.pulverizer.recipe.blazerod=true
B:factory.pulverizer.recipe.bone=true
B:factory.pulverizer.recipe.netherrack=true
B:factory.pulverizer.recipe.reed=true
B:factory.pulverizer.recipe.sandstone=true
B:factory.pulverizer.recipe.wool=false
I:factory.rockGen.cobblestone.lava=0
I:factory.rockGen.cobblestone.water=0
I:factory.rockGen.obsidian.lava=1000
I:factory.rockGen.obsidian.water=1000
I:factory.rockGen.stone.lava=2
I:factory.rockGen.stone.water=1000
I:factory.waterGen.rate=25
B:plugins.turtlesCanBreakBlocks=false
I:transport.conduit.energy.loss=5
I:transport.teleport.energy.loss=25
I:transport.teleport.energy.maxTransfer=100
####################
# recipehandlers
####################
recipehandlers {
B:factory.crucible.override=true
B:factory.furnace.override=false
B:factory.pulverizer.override=false
B:factory.sawmill.override=false
B:factory.smelter.override=false
B:factory.transposer.override=false
}
}
####################
# world
####################
world {
####################
# feature
####################
feature {
B:ore.copper=true
B:ore.ferrous=true
B:ore.lead=true
B:ore.silver=true
B:ore.tin=true
B:vanilla.augment=true
}
####################
# tweak
####################
tweak {
I:ore.copper.clusterSize=9
I:ore.copper.maxY=75
I:ore.copper.minY=40
I:ore.copper.numClusters=10
I:ore.ferrous.clusterSize=4
I:ore.ferrous.maxY=20
I:ore.ferrous.minY=5
I:ore.ferrous.numClusters=2
I:ore.lead.clusterSize=7
I:ore.lead.maxY=40
I:ore.lead.minY=20
I:ore.lead.numClusters=4
I:ore.silver.clusterSize=9
I:ore.silver.maxY=35
I:ore.silver.minY=15
I:ore.silver.numClusters=4
I:ore.tin.clusterSize=9
I:ore.tin.maxY=50
I:ore.tin.minY=25
I:ore.tin.numClusters=8
I:vanilla.augment.coal.clusterSize=0
I:vanilla.augment.coal.numClusters=0
I:vanilla.augment.diamond.clusterSize=5
I:vanilla.augment.diamond.numClusters=2
I:vanilla.augment.gold.clusterSize=10
I:vanilla.augment.gold.numClusters=2
I:vanilla.augment.iron.clusterSize=11
I:vanilla.augment.iron.numClusters=3
I:vanilla.augment.lapis.clusterSize=0
I:vanilla.augment.lapis.numClusters=0
I:vanilla.augment.redstone.clusterSize=0
I:vanilla.augment.redstone.numClusters=0
}
}

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# Configuration file
####################
# block
####################
block {
# Factorization Machines.
I:factoryBlockId=2050
# WrathFire and invisible lamp-air made by WrathLamps
I:lightAirBlockId=2051
# Ores and metal blocks mostly
I:resourceBlockId=2052
}
####################
# client
####################
client {
B:allowUnpureCommands=true
B:anywhereBagSwap=true
B:anywherePocketCraft=true
B:debugLightAir=false
B:notifyInChat=false
S:pocketCraftingActionKeys=xcb
B:renderAmbientOcclusion=true
B:renderBarrelClose=false
B:renderBarrelItem=true
B:renderBarrelText=true
B:renderOtherTileEntities=true
}
####################
# dimensionslices
####################
dimensionslices {
# work in progress; may be unstable
B:enableDimensionSlices=false
}
####################
# general
####################
general {
B:addBranding=true
B:enableDimensionSlices=false
I:entityRelightTask=3
# This disables silver ore generation
B:generateSilverOre=false
# The size of silver ore nodes. Between 5 & 35. Default is 25
I:silverOreNodeSize=25
I:sliceDimensionID=-7
}
####################
# item
####################
item {
I:acid=19024
I:angularSaw=19042
I:bagOfHolding=19001
I:barrelEnlarge=19032
I:battery=19033
I:chargemeter=19029
I:coil=19026
I:darkIron=19008
I:diamondCuttingHead=19038
I:diamondShard=19006
I:fan=19028
I:heatHole=19046
I:inverium=19040
I:itemCraftId=19000
I:leadIngot=19014
I:logicMatrix=19044
I:logicMatrixID=19045
I:logicMatrixProgrammer=19043
I:magnet=19025
I:mechaBouyantBarrel=19021
I:mechaChasis=19009
I:mechaChest=19011
I:mechaCobbleDrive=19022
I:mechaFoot=19013
I:mechaHead=19010
I:mechaLeg=19012
I:mechaMountedPiston=19023
I:mechaSpring=19047
I:mirror=19030
I:motor=19027
I:netherPowder=19003
I:oreCleanGravel=19035
I:oreCrystal=19037
I:oreDirtyGravel=19034
I:oreReduced=19036
I:pocketCraftingTable=19002
I:routerEject=19031
I:routerItemFilter=19016
I:routerMachineFilter=19017
I:routerSpeed=19018
I:routerThorough=19019
I:routerThroughput=19020
I:sculptTool=19041
I:silverIngot=19015
I:sludge=19039
I:steam=19004
I:wandOfCooling=19005
I:wrathIgniter=19007
}
####################
# server
####################
server {
# This is a Java Regex to blacklist router access
S:bannedRouterInventoriesRegex=
# If false, water must be piped in
B:boilersSuckWater=true
# If false, notifications will be translated by the client
B:serversideTranslate=true
B:spreadWrathFire=true
# Scale how much steam is produced by the solar boiler
D:steamOutputAdjustment=1.0
}

13
Server/config/forge.cfg Normal file
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# Configuration file
####################
# general
####################
general {
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64
B:enableGlobalConfig=false
}

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# Configuration file
####################
# Forge
#===================
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
####################
Forge {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=25
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=200
}
####################
# defaults
#===================
# Default configuration for forge chunk loading control
####################
defaults {
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
# Are mod overrides enabled?
B:enabled=true
# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25
# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500
}

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# blockClass: StringListOption
# tileEntityClass: StringListOption
# autoDetectCuttableBlocks: BooleanOption
# cuttableBlock: ItemAndMetaListOption
blockClass: buildcraft.transport.BlockGenericPipe
blockClass: thermalexpansion.transport.block.BlockConduit
blockClass: ic2.core.block.wiring.BlockCable
blockClass: appeng.common.AppEngMultiBlock
tileEntityClass: buildcraft.transport.TileGenericPipe
tileEntityClass: thermalexpansion.transport.tileentity.TileConduitEnergy
tileEntityClass: thermalexpansion.transport.tileentity.TileConduitLiquid
tileEntityClass: ic2.core.block.wiring.TileEntityCable
tileEntityClass: appeng.me.tile.TileCable
tileEntityClass: appeng.me.tile.TileDarkCable
tileEntityClass: appeng.me.tile.TileInputCable
tileEntityClass: appeng.me.tile.TileOutputCable
tileEntityClass: appeng.me.tile.TileLevelEmitter
tileEntityClass: appeng.me.tile.TileStorageBus
autoDetectCuttableBlocks: false

78
Server/config/immibis.cfg Normal file
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# Configuration file
####################
# block
####################
block {
I:blockMultipart.id=1439
I:chunkloader.id=4090
I:tubestuff.id=4092
I:tubestuff.storage.id=194
}
####################
# chunkloader.playerQuotaOverride
####################
chunkloader.playerQuotaOverride {
}
####################
# general
####################
general {
B:autoAssign=false
B:chunkloader.allowFuelPiping=false
B:chunkloader.bypassForgeChunkLimits=true
B:chunkloader.enableCrafting=true
# comma-separated list of id:meta=number-of-ticks or id=number-of-ticks
S:chunkloader.fuels=3=20,4=20,87=80,263:0=12000,331=1200,263:1=1200,378=18000,381=36000,348=2400,1=60,112=200,368=18000
B:chunkloader.hideOtherPlayersLoadersInF9=false
# Type of quota management to use for chunk loaders. Allowed values: perplayer, unlimited
S:chunkloader.quotaType=unlimited
B:chunkloader.useFuel=false
B:enableMicroblocks=true
B:tubestuff.enableBHCAnim=true
B:tubestuff.enableBHCParticles=true
B:tubestuff.enableBlackHoleChest=false
B:tubestuff.enableCraftingBlockBreaker=true
B:tubestuff.enableCraftingIncinerator=true
B:tubestuff.enableCraftingLiquidIncinerator=true
B:tubestuff.enableCraftingOnlinePlayerDetector=true
B:tubestuff.enableCraftingRetrievulator=true
B:tubestuff.enableSlowDustFalling=false
B:tubestuff.enableStorageBlocks=true
B:tubestuff.enableStorageBlocks.useOreDictionary=true
B:tubestuff.enableStorageBlocks.vanilla=true
}
####################
# item
####################
item {
I:itemSaw=14250
I:tubestuff.uselessItem=7614
}
####################
# logging
####################
logging {
# Name of a file to keep updated with a list of all active chunk loaders. Blank for none.
S:chunkloader.listFileName=
# Name of a file to log creation, deletion and editing of chunk loaders to. Blank for none.
S:chunkloader.logFileName=
}

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# Configuration file
####################
# block
####################
block {
I:"Power Armor Tinker Table"=2477
}
####################
# general
####################
general {
B:"Gregtech Recipes"=false
B:"IndustrialCraft Recipes"=true
D:"Joules per IC2 EU"=0.4
D:"Joules per MJ"=1.0
B:"Thermal Expansion Recipes"=true
B:"Universal Electricity Recipes"=false
B:"Vanilla Recipes"=false
}
####################
# item
####################
item {
I:"Power Armor Component"=24775
I:"Power Armor Feet"=24773
I:"Power Armor Head"=24770
I:"Power Armor Legs"=24772
I:"Power Armor Torso"=24771
I:"Power Tool"=24774
}
####################
# modules
####################
modules {
B:"Active Camouflage"=true
B:"Advanced Battery"=true
B:"Aqua Affinity"=true
B:Auto-Feeder=true
B:Axe=true
B:"Basic Battery"=true
B:"Blink Drive"=true
B:"Citizen Joe Style"=true
B:"Custom Colour Module"=true
B:"Diamond Drill Upgrade"=true
B:"Diamond Plating"=true
B:"Elite Battery"=true
B:"Energy Shield"=true
B:"Flight Control"=true
B:Glider=true
B:"In-Place Assembler"=true
B:"Iron Plating"=true
B:"Jet Boots"=true
B:Jetpack=true
B:"Jump Assist"=true
B:"Kinetic Generator"=true
B:"Melee Assist"=true
B:Multimeter=true
B:"Night Vision"=true
B:Parachute=true
B:Pickaxe=true
B:"Plasma Cannon"=true
B:Railgun=true
B:"Shock Absorber"=true
B:Shovel=true
B:"Solar Generator"=true
B:"Sprint Assist"=true
B:"Swim Boost"=true
B:"Transparent Armor"=true
B:"Uphill Step Assist"=true
B:"Water Electrolyzer"=true
}
####################
# properties
####################
properties {
D:"Advanced Battery.Maximum Energy.Battery Size.multiplier"=400000.0
D:"Advanced Battery.Maximum Energy.base"=100000.0
D:"Advanced Battery.Weight.Battery Size.multiplier"=8000.0
D:"Advanced Battery.Weight.base"=2000.0
D:"Aqua Affinity.Underwater Energy Consumption.Power.multiplier"=100.0
D:"Aqua Affinity.Underwater Energy Consumption.base"=0.0
D:"Aqua Affinity.Underwater Harvest Speed.Power.multiplier"=0.8
D:"Aqua Affinity.Underwater Harvest Speed.base"=0.2
D:"Auto-Feeder.Auto-Feeder Efficiency.Efficiency.multiplier"=50.0
D:"Auto-Feeder.Auto-Feeder Efficiency.base"=50.0
D:"Auto-Feeder.Eating Energy Consumption.Efficiency.multiplier"=100.0
D:"Auto-Feeder.Eating Energy Consumption.base"=100.0
D:"Axe.Axe Energy Consumption.Overclock.multiplier"=900.0
D:"Axe.Axe Energy Consumption.base"=100.0
D:"Axe.Axe Harvest Speed.Overclock.multiplier"=17.0
D:"Axe.Axe Harvest Speed.base"=8.0
D:"Basic Battery.Maximum Energy.Battery Size.multiplier"=80000.0
D:"Basic Battery.Maximum Energy.base"=20000.0
D:"Basic Battery.Weight.Battery Size.multiplier"=8000.0
D:"Basic Battery.Weight.base"=2000.0
D:"Blink Drive.Blink Drive Energy Consuption.Range.multiplier"=3000.0
D:"Blink Drive.Blink Drive Energy Consuption.base"=1000.0
D:"Blink Drive.Blink Drive Range.Range.multiplier"=59.0
D:"Blink Drive.Blink Drive Range.base"=5.0
D:"Custom Colour Module.Blue Tint.Blue Intensity.multiplier"=1.0
D:"Custom Colour Module.Green Tint.Green Intensity.multiplier"=1.0
D:"Custom Colour Module.Red Tint.Red Intensity.multiplier"=1.0
D:"Diamond Plating.Armor (Physical).Plating Thickness.multiplier"=6.0
D:"Diamond Plating.Weight.Plating Thickness.multiplier"=6000.0
D:"Elite Battery.Maximum Energy.Battery Size.multiplier"=4250000.0
D:"Elite Battery.Maximum Energy.base"=750000.0
D:"Elite Battery.Weight.Battery Size.multiplier"=8000.0
D:"Elite Battery.Weight.base"=2000.0
D:"Energy Shield.Armor (Energy).Field Strength.multiplier"=6.0
D:"Energy Shield.Energy Per Damage.Field Strength.multiplier"=500.0
D:"Iron Plating.Armor (Physical).Plating Thickness.multiplier"=5.0
D:"Iron Plating.Weight.Plating Thickness.multiplier"=10000.0
D:"Jet Boots.Jet Energy Consumption.Thrust.multiplier"=75.0
D:"Jet Boots.Jet Energy Consumption.base"=0.0
D:"Jet Boots.Jet Thrust.Thrust.multiplier"=0.08
D:"Jet Boots.Jet Thrust.base"=0.0
D:"Jetpack.Jet Energy Consumption.Thrust.multiplier"=150.0
D:"Jetpack.Jet Energy Consumption.base"=0.0
D:"Jetpack.Jet Thrust.Thrust.multiplier"=0.16
D:"Jetpack.Jet Thrust.base"=0.0
D:"Jump Assist.Jump Boost.Power.multiplier"=4.0
D:"Jump Assist.Jump Boost.base"=1.0
D:"Jump Assist.Jump Energy Consumption.Compensation.multiplier"=5.0
D:"Jump Assist.Jump Energy Consumption.Power.multiplier"=25.0
D:"Jump Assist.Jump Energy Consumption.base"=0.0
D:"Jump Assist.Jump Exhaustion Compensation.Compensation.multiplier"=1.0
D:"Jump Assist.Jump Exhaustion Compensation.base"=0.0
D:"Kinetic Generator.Energy Generation Per 5 Blocks.Energy Generated.multiplier"=750.0
D:"Kinetic Generator.Energy Generation Per 5 Blocks.base"=250.0
D:"Kinetic Generator.Weight.Energy Generated.multiplier"=3000.0
D:"Kinetic Generator.Weight.base"=1000.0
D:"Melee Assist.Melee Damage.Impact.multiplier"=8.0
D:"Melee Assist.Melee Damage.base"=2.0
D:"Melee Assist.Melee Knockback.Carry-through.multiplier"=1.0
D:"Melee Assist.Punch Energy Consumption.Carry-through.multiplier"=20.0
D:"Melee Assist.Punch Energy Consumption.Impact.multiplier"=100.0
D:"Melee Assist.Punch Energy Consumption.base"=10.0
D:"Pickaxe.Pickaxe Energy Consumption.Overclock.multiplier"=900.0
D:"Pickaxe.Pickaxe Energy Consumption.base"=100.0
D:"Pickaxe.Pickaxe Harvest Speed.Overclock.multiplier"=17.0
D:"Pickaxe.Pickaxe Harvest Speed.base"=8.0
D:"Plasma Cannon.Plasma Damage At Full Charge.Amperage.multiplier"=18.0
D:"Plasma Cannon.Plasma Damage At Full Charge.base"=2.0
D:"Plasma Cannon.Plasma Energy Per Tick.Amperage.multiplier"=150.0
D:"Plasma Cannon.Plasma Energy Per Tick.Voltage.multiplier"=50.0
D:"Plasma Cannon.Plasma Energy Per Tick.base"=10.0
D:"Plasma Cannon.Plasma Explosiveness.Voltage.multiplier"=0.5
D:"Railgun.Railgun Energy Cost.Voltage.multiplier"=2500.0
D:"Railgun.Railgun Energy Cost.base"=500.0
D:"Railgun.Railgun Total Impulse.Voltage.multiplier"=2500.0
D:"Railgun.Railgun Total Impulse.base"=500.0
D:"Shock Absorber.Distance Reduction.Power.multiplier"=1.0
D:"Shock Absorber.Distance Reduction.base"=0.0
D:"Shock Absorber.Impact Energy consumption.Power.multiplier"=10.0
D:"Shock Absorber.Impact Energy consumption.base"=0.0
D:"Shovel.Shovel Energy Consumption.Overclock.multiplier"=900.0
D:"Shovel.Shovel Energy Consumption.base"=100.0
D:"Shovel.Shovel Harvest Speed.Overclock.multiplier"=17.0
D:"Shovel.Shovel Harvest Speed.base"=8.0
D:"Solar Generator.Daytime Solar Energy Generation.base"=2000.0
D:"Solar Generator.Nighttime Solar Energy Generation.base"=200.0
D:"Sprint Assist.Sprint Energy Consumption.Compensation.multiplier"=2.0
D:"Sprint Assist.Sprint Energy Consumption.Power.multiplier"=10.0
D:"Sprint Assist.Sprint Energy Consumption.base"=0.0
D:"Sprint Assist.Sprint Exhaustion Compensation.Compensation.multiplier"=1.0
D:"Sprint Assist.Sprint Exhaustion Compensation.base"=0.0
D:"Sprint Assist.Sprint Speed Multiplier.Power.multiplier"=2.0
D:"Sprint Assist.Sprint Speed Multiplier.base"=1.0
D:"Sprint Assist.Walking Energy Consumption.Walking Assist.multiplier"=10.0
D:"Sprint Assist.Walking Energy Consumption.base"=0.0
D:"Sprint Assist.Walking Speed Multiplier.Walking Assist.multiplier"=1.0
D:"Sprint Assist.Walking Speed Multiplier.base"=1.0
D:"Swim Boost.Swim Boost Energy Consumption.Thrust.multiplier"=100.0
D:"Swim Boost.Underwater Movement Boost.Thrust.multiplier"=1.0
D:"Water Electrolyzer.Jolt Energy.base"=1000.0
}

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# allowUpdateCheck (boolean:true) -- Set to true to allow checking for updates for ALL of my mods, false to disable
# allowDebugOutput (boolean:false)
#
# Mon Mar 30 18:15:34 CEST 2020
allowDebugOutput=false
allowUpdateCheck=true
checksum=1wk

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@ -0,0 +1,5 @@
#MLProperties: name (type:default) min:max -- information
#MLProp : allowUpdateCheck (boolean:true) -- Set to true to allow checking for updates for ALL of my mods, false to disable
#
#Sun Mar 03 19:34:55 PST 2013
allowUpdateCheck=false

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# Configuration file
####################
# updates
####################
updates {
# Allow to send current mod versions to the server and check for updates.
# It allows to mod authors to see mod's popularity. Please don't disable it without necessity
B:AllowUpdates=true
# Set true to receive notifications about beta versions. Otherwise you will only receive information about stable versions
B:BetaNotifications=false
# Check for updates only for current MC version.
# Ex:if you have MC 1.4.2 and ForCurrentMinecraftVersion is true, then you wouldn't receive notifications about versions for MC 1.4.5
B:ForCurrentMinecraftVersion=false
# Don't display chat message, just add message to the log.
B:LogOnly=false
}

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# Configuration file
####################
# block
####################
block {
I:block.bookbinder.id=1285
I:block.bookstand.id=200
I:block.crystal.id=203
I:block.lectern.id=4094
I:block.linkmodifier.id=4095
I:block.linkportal.id=205
I:block.receptacle.id=206
I:block.starfissure.id=204
I:block.unstable.id=202
I:block.writingdesk.id=201
}
####################
# entity
####################
entity {
I:entity.book.id=219
I:entity.falling.id=218
I:entity.meteor.id=217
}
####################
# general
####################
general {
B:options.crafting.binder.enabled=true
B:options.crafting.bookstand.enabled=true
B:options.crafting.desk.enabled=true
B:options.crafting.enableAgebook=true
B:options.crafting.enableBookstand=true
B:options.crafting.enableDesk=true
B:options.crafting.enableLectern=true
B:options.crafting.enableLinkModifier=true
B:options.crafting.enableLinkbook=true
B:options.crafting.enableNotebook=true
B:options.crafting.enableReceptacle=true
B:options.crafting.lectern.enabled=true
B:options.crafting.linkbook.enabled=true
B:options.crafting.notebook.enabled=true
B:options.crafting.receptacle.enabled=true
S:options.difficultyoverride=
B:options.instability=true
B:options.instability.blackdecay=true
I:options.providerId=9
B:options.renderlabels=false
I:villager.archivist.id=1210950779
}
####################
# instability
####################
instability {
B:blindness.enabled=true
B:confusion.enabled=true
B:crumble.enabled=true
B:decayblack.enabled=true
B:decayblue.enabled=true
B:decaypurple.enabled=true
B:decayred.enabled=true
B:decaywhite.enabled=true
B:enemyregeneration.enabled=true
B:erosion.enabled=true
B:explosion.enabled=true
B:fatigue.enabled=true
B:hunger.enabled=true
B:lightning.enabled=true
B:meteors.enabled=true
B:poisonedsurface.enabled=true
B:scorched.enabled=true
B:slow.enabled=true
B:weakness.enabled=true
}
####################
# item
####################
item {
I:item.agebook.id=8700
I:item.linkbook.id=8701
I:item.liquid.id=8705
I:item.notebook.id=8702
I:item.page.id=8704
I:item.vial.id=8706
I:item.writingdesk.id=8703
}
####################
# symbol
####################
symbol {
B:beach.enabled=true
B:bioconhuge.enabled=true
B:bioconlarge.enabled=true
B:bioconmedium.enabled=true
B:bioconnative.enabled=true
B:bioconsingle.enabled=true
B:bioconsmall.enabled=true
B:biocontiled.enabled=true
B:biocontiny.enabled=true
B:biomecontrollernative.enabled=true
B:caves.enabled=true
B:checkerboard_biomes.enabled=true
B:cloudblack.enabled=true
B:cloudblue.enabled=true
B:cloudchromatic.enabled=true
B:cloudgreen.enabled=true
B:cloudred.enabled=true
B:cloudwhite.enabled=true
B:colorcloud.enabled=true
B:colorfog.enabled=true
B:colorhorizon.enabled=true
B:colorsky.enabled=true
B:colorskynight.enabled=true
B:cryformcry.enabled=true
B:cryformglow.enabled=true
B:day.enabled=true
B:denseores.enabled=true
B:desert.enabled=true
B:deserthills.enabled=true
B:dungeons.enabled=true
B:dusk.enabled=true
B:envaccel.enabled=true
B:envexplosions.enabled=true
B:envlightning.enabled=true
B:envmeteor.enabled=true
B:envscorch.enabled=true
B:extreme_hills.enabled=true
B:extreme_hills_edge.enabled=true
B:flat.enabled=true
B:fogblack.enabled=true
B:fogblue.enabled=true
B:fogchromatic.enabled=true
B:foggreen.enabled=true
B:fognormal.enabled=true
B:fogred.enabled=true
B:fogwhite.enabled=true
B:forest.enabled=true
B:foresthills.enabled=true
B:frozenocean.enabled=true
B:frozenriver.enabled=true
B:ftime.enabled=true
B:hell.enabled=true
B:huge_trees.enabled=true
B:hugetrees.enabled=true
B:ice_mountains.enabled=true
B:ice_plains.enabled=true
B:jungle.enabled=true
B:junglehills.enabled=true
B:lakes.enabled=true
B:lava_lakes.enabled=true
B:lavalakes.enabled=true
B:lightingbright.enabled=true
B:lightingdark.enabled=true
B:lightingnormal.enabled=true
B:mineshafts.enabled=true
B:modblack.enabled=true
B:modblue.enabled=true
B:modclear.enabled=true
B:modcyan.enabled=true
B:moddouble.enabled=true
B:modeast.enabled=true
B:modend.enabled=true
B:modfull.enabled=true
B:modgradient.enabled=true
B:modgreen.enabled=true
B:modhalf.enabled=true
B:modmagenta.enabled=true
B:modmat_tile.glass.enabled=true
B:modmat_tile.hellrock.enabled=true
B:modmat_tile.ice.enabled=true
B:modmat_tile.lava.enabled=true
B:modmat_tile.log.birch.enabled=true
B:modmat_tile.log.jungle.enabled=true
B:modmat_tile.log.oak.enabled=true
B:modmat_tile.log.spruce.enabled=true
B:modmat_tile.netherbrick.enabled=true
B:modmat_tile.oilstill.enabled=true
B:modmat_tile.orecoal.enabled=true
B:modmat_tile.orediamond.enabled=true
B:modmat_tile.oregold.enabled=true
B:modmat_tile.oreiron.enabled=true
B:modmat_tile.stone.enabled=true
B:modmat_tile.water.enabled=true
B:modmat_tile.whitestone.enabled=true
B:modnoon.enabled=true
B:modnorth.enabled=true
B:modred.enabled=true
B:modrising.enabled=true
B:modsetting.enabled=true
B:modsouth.enabled=true
B:modwest.enabled=true
B:modwhite.enabled=true
B:modyellow.enabled=true
B:modzero.enabled=true
B:moondark.enabled=true
B:moonnormal.enabled=true
B:mushroomisland.enabled=true
B:mushroomislandshore.enabled=true
B:netherfort.enabled=true
B:night.enabled=true
B:nohorizon.enabled=true
B:nosea.enabled=true
B:ntime.enabled=true
B:obelisks.enabled=true
B:ocean.enabled=true
B:plains.enabled=true
B:rain.enabled=true
B:rainbow.enabled=true
B:ravines.enabled=true
B:river.enabled=true
B:single_biome.enabled=true
B:sky.enabled=true
B:skyblack.enabled=true
B:skyblue.enabled=true
B:skychromatic.enabled=true
B:skygreen.enabled=true
B:skylands.enabled=true
B:skynormal.enabled=true
B:skyred.enabled=true
B:skywhite.enabled=true
B:snow.enabled=true
B:standard_lighting.enabled=true
B:standard_terrain.enabled=true
B:star_fissure.enabled=true
B:starfissure.enabled=true
B:starsdark.enabled=true
B:starsendsky.enabled=true
B:starsnormal.enabled=true
B:stime.enabled=true
B:storm.enabled=true
B:strongholds.enabled=true
B:sundark.enabled=true
B:sunnormal.enabled=true
B:sunsetblack.enabled=true
B:sunsetblue.enabled=true
B:sunsetchromatic.enabled=true
B:sunsetgreen.enabled=true
B:sunsetred.enabled=true
B:sunsetwhite.enabled=true
B:swampland.enabled=true
B:taiga.enabled=true
B:taigahills.enabled=true
B:tendrils.enabled=true
B:terrainend.enabled=true
B:terrainnether.enabled=true
B:terrainnormal.enabled=true
B:villages.enabled=true
B:void.enabled=true
B:weathercloudy.enabled=true
B:weatherfast.enabled=true
B:weathernorm.enabled=true
B:weatheroff.enabled=true
B:weatheron.enabled=true
B:weatherrain.enabled=true
B:weatherslow.enabled=true
B:weathersnow.enabled=true
B:weatherstorm.enabled=true
B:weathersun.enabled=true
B:woodcaves.enabled=true
}

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@ -0,0 +1,22 @@
# Configuration file
# Generated on 11/3/12 12:40 PM
####################
# filters
####################
filters {
1=326:0
2=327:0
3=7771:0
4=7770:0
5=4063:0
6=4066:0
7=373:0
8=30218:0
9=30236:0
10=30206:0
11=30100:0
12=30099:0
}

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@ -0,0 +1,33 @@
# Configuration file
# Generated on 12/31/12 6:18 PM
####################
# modules
#===================
# Disabling these modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the World Module will disable all world gen.
# Disabling the Energy Module will remove the energy requirement from machines, but will only do so if Forestry or Buildcraft are not installed.
####################
modules {
B:automation=true
B:chunk.loading=true
B:energy=true
B:extras=true
B:factory=true
B:ic2=true
B:locomotives=true
B:seasonal=true
B:signals=true
B:structures=true
B:tracks=true
B:tracks.highspeed=true
B:tracks.reinforced=true
B:tracks.wood=true
B:train=true
B:transport=true
B:world=true
}

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@ -0,0 +1,601 @@
# Configuration file
# Generated on 12/31/12 6:18 PM
####################
# anchors
####################
anchors {
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# the number of hours that a single Ender Pearl will power a Anchor, set it to -1 to disable the fuel requirement, default = 12, max = 480
#
I:refuel=12
}
####################
# block
#===================
# This is were block IDs are defined.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
####################
block {
I:block.cube=457
I:block.detector=450
I:block.elevator=455
I:block.machine.alpha=451
I:block.machine.beta=452
I:block.machine.gamma=453
I:block.ore=458
I:block.post=459
I:block.post.metal=460
I:block.signal=456
I:block.track=454
}
####################
# carts
#===================
# Disable individual carts here.
####################
carts {
B:cart.anchor=true
B:cart.bore=true
B:cart.energy.batbox=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.steam=true
B:cart.pumpkin=true
B:cart.tank=true
B:cart.tnt=true
B:cart.track.relayer=true
B:cart.undercutter=true
B:cart.work=true
}
####################
# general
####################
general {
#
# change to 'check.version.online=false' to disable latest version checking
#
B:check.version.online=false
B:delete.anchors=false
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
B:register.handler.collision=true
S:tweaks.anchor.delete=false
B:tweaks.minecarts.basic.adjustDrag=true
B:tweaks.minecarts.bore.destroyBlocks=false
B:tweaks.minecarts.bore.mineAllBlocks=true
S:tweaks.minecarts.bore.mineableBlocks={}
B:tweaks.minecarts.breakOnDrop=false
B:tweaks.minecarts.collideWithItems=false
S:tweaks.minecarts.highspeed.max=1.0
S:tweaks.minecarts.maxStackSize=3
S:tweaks.minecarts.tank.capacity=16
S:tweaks.minecarts.tank.fillrate=25
B:tweaks.minecarts.tank.useCustomValues=false
S:tweaks.rails.launch.force.max=30
B:tweaks.signals.printDebug=false
I:tweaks.signals.update.interval=4
B:tweaks.sounds.play=true
S:tweaks.tanks.maxsize=7
B:tweaks.tanks.stack=true
S:tweaks.utility.cart.dispenser.delay=0
}
####################
# item
#===================
# Generally, many items can be disabled by setting the id to zero.
# This is not true for all item, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
####################
item {
I:armor.goggles=7552
I:armor.steel.boots=7546
I:armor.steel.helmet=7547
I:armor.steel.legs=7548
I:armor.steel.plate=7549
I:dust=7500
I:fuel.coke=7501
I:ic2.upgrade.lapotron=7502
I:item.cart.anchor=7503
I:item.cart.batbox=7504
I:item.cart.bore=7505
I:item.cart.gift=7551
I:item.cart.loco.steam=7550
I:item.cart.mfe=7506
I:item.cart.mfsu=7507
I:item.cart.pumpkin=7508
I:item.cart.tank=7509
I:item.cart.tnt=7510
I:item.cart.track.relayer=7511
I:item.cart.undercutter=7512
I:item.cart.work=7513
I:liquid.creosote.bottle=7514
I:liquid.creosote.bucket=7515
I:liquid.creosote.can=7516
I:liquid.creosote.liquid=7517
I:liquid.creosote.refactory=7518
I:liquid.creosote.wax=7519
I:liquid.steam=7520
I:part.circuit.controller=7521
I:part.circuit.receiver=7522
I:part.gear=7523
I:part.ingot.steel=7524
I:part.plate=7525
I:part.rail=7526
I:part.railbed=7527
I:part.rebar=7528
I:part.signal.lamp=7529
I:part.tie=7530
I:part.turbine.blade=7531
I:part.turbine.disk=7532
I:part.turbine.rotor=7533
I:tool.bore.head.diamond=7534
I:tool.bore.head.iron=7535
I:tool.bore.head.steel=7536
I:tool.crowbar=7537
I:tool.magnifying.glass=7538
I:tool.signal.tuner=7539
I:tool.steel.axe=7540
I:tool.steel.hoe=7541
I:tool.steel.pickaxe=7542
I:tool.steel.shovel=7543
I:tool.steel.sword=7544
I:tool.surveyor=7545
}
####################
# loot
#===================
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
# Bread = 100
# Redstone = 50
# Record = 5
# Golden Apple = 1
####################
loot {
I:cart.basic=10
I:cart.chest=10
I:cart.tnt=5
I:cart.work=8
I:creosote.bottle=20
I:fuel.coke=20
I:steel.block=5
I:steel.ingot=10
I:tie.wood=20
I:tool.crowbar=10
I:tool.steel.axe=5
I:tool.steel.pickaxe=5
I:tool.steel.shovel=5
I:tool.steel.sword=5
I:track.basic=30
}
####################
# recipes
#===================
# You can control which Ores generate in the world here.
# If wish to disable world gen entirely,
# it is recommended that you disable the World Module in 'modules.cfg' instead.
####################
recipes {
#
# change to 'recipes.forestry.fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:recipes.forestry.fertilizer=true
#
# change to 'recipes.furnace.creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:recipes.furnace.creosote=false
#
# change to 'recipes.gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:recipes.gunpowder=true
#
# change to 'recipes.ic2.macerator.blaze=true' to disable the IC2 Macerator recipe for Blaze Powder
#
B:recipes.ic2.macerator.blaze=false
#
# change to 'recipes.ic2.macerator.bones=true' to disable the IC2 Macerator recipe for Bonemeal
#
B:recipes.ic2.macerator.bones=false
#
# change to 'recipes.ic2.macerator.charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:recipes.ic2.macerator.charcoal=true
#
# change to 'recipes.ic2.macerator.cobble=true' to disable the IC2 Macerator recipes for Cobblestone
#
B:recipes.ic2.macerator.cobble=false
#
# change to 'recipes.ic2.macerator.dirt=true' to disable the IC2 Macerator recipe for Dirt
#
B:recipes.ic2.macerator.dirt=false
#
# change to 'recipes.ic2.macerator.obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
#
B:recipes.ic2.macerator.obsidian=true
#
# change to 'recipes.ic2.macerator.ores=true' to disable the IC2 Macerator recipes for Ore Dusts
#
B:recipes.ic2.macerator.ores=false
#
# change to 'recipes.ic2.remove.refined.iron=true' to prevent Refined Iron from being used in any IC2 recipe. Use in combination with 'recipes.ic2.use.steel'
#
B:recipes.ic2.remove.refined.iron=false
#
# change to 'recipes.ic2.use.steel=true' to enable the use of Steel in any IC2 recipe that requires Refined Iron
#
B:recipes.ic2.use.steel=false
#
# change to 'recipes.minecart.bronze=false' to disable the bronze recipe for minecarts
#
B:recipes.minecart.bronze=true
#
# change to 'recipes.minecart.steel=true' to enable the steel recipe for minecarts
#
B:recipes.minecart.steel=false
#
# change to 'recipes.rock.crusher.ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:recipes.rock.crusher.ores=true
#
# change to 'recipes.track.vanilla=true' to use track recipes more similar to vanilla minecraft
#
B:recipes.track.vanilla=false
}
####################
# subblocks
#===================
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attemtpt to compensate for any missing component by providing alternatives (usually).
####################
subblocks {
B:cube.brick.infernal=true
B:cube.concrete.block=true
B:cube.crushed.obsidian=true
B:cube.steel.block=true
B:cube.world.anchor=false
B:machine.alpha.blast.furnace=true
B:machine.alpha.coke.oven=true
B:machine.alpha.dispenser.cart=true
B:machine.alpha.dispenser.train=true
B:machine.alpha.feed.station=true
B:machine.alpha.loader.energy=true
B:machine.alpha.loader.item.advanced=true
B:machine.alpha.loader.liquid=true
B:machine.alpha.rock.crusher=true
B:machine.alpha.rolling.machine=true
B:machine.alpha.tank.water=true
B:machine.alpha.turbine=true
B:machine.alpha.unloader.energy=true
B:machine.alpha.unloader.item.advanced=true
B:machine.alpha.unloader.liquid=true
B:machine.alpha.world.anchor=true
B:machine.beta.anchor.sentinel=true
B:machine.beta.boiler.firebox.liquid=true
B:machine.beta.boiler.firebox.solid=true
B:machine.beta.boiler.tank.pressure.high=true
B:machine.beta.boiler.tank.pressure.low=true
B:machine.beta.engine.steam.high=true
B:machine.beta.engine.steam.hobby=true
B:machine.beta.engine.steam.low=true
B:machine.beta.tank.iron.gauge=true
B:machine.beta.tank.iron.valve=true
B:machine.beta.tank.iron.wall=true
B:machine.gamma.dispenser.cart=true
B:machine.gamma.dispenser.train=true
B:machine.gamma.loader.energy=true
B:machine.gamma.loader.item=true
B:machine.gamma.loader.item.advanced=true
B:machine.gamma.loader.liquid=true
B:machine.gamma.unloader.energy=true
B:machine.gamma.unloader.item=true
B:machine.gamma.unloader.item.advanced=true
B:machine.gamma.unloader.liquid=true
B:ore.saltpeter=true
B:ore.sulfur=true
B:signal.block.signal=true
B:signal.block.signal.dual=true
B:signal.box.controller=true
B:signal.box.receiver=true
B:signal.distant=true
B:signal.switch.lever=true
B:signal.switch.motor=true
B:structure.block.concrete=true
B:structure.box.controller=true
B:structure.box.receiver=true
B:structure.post.metal=true
B:structure.post.stone=true
B:structure.post.wood=true
B:structure.signal.block=true
B:structure.signal.block.dual=true
B:structure.signal.distant=true
B:structure.switch.lever=true
B:structure.switch.motor=true
B:track.boarding=true
B:track.boarding.train=true
B:track.buffer.stop=true
B:track.control=true
B:track.coupler=true
B:track.decoupler=true
B:track.detector.direction=true
B:track.disembarking=true
B:track.disposal=true
B:track.embarking=true
B:track.gated=true
B:track.gated.oneway=true
B:track.holding=true
B:track.holding.train=true
B:track.junction=true
B:track.launcher=true
B:track.lockdown=true
B:track.oneway=true
B:track.priming=true
B:track.reinforced=true
B:track.reinforced.boost=true
B:track.reinforced.junction=true
B:track.reinforced.switch=true
B:track.reinforced.wye=true
B:track.slow=true
B:track.slow.boost=true
B:track.slow.junction=true
B:track.slow.switch=true
B:track.slow.wye=true
B:track.speed=true
B:track.speed.boost=true
B:track.speed.switch=true
B:track.speed.transition=true
B:track.speed.wye=true
B:track.suspended=true
B:track.switch=true
B:track.wye=true
}
####################
# tweaks
#===================
# Here you can change the behavior of various things
####################
tweaks {
####################
# blocks
####################
blocks {
####################
# cartdispenser
####################
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
####################
# irontank
####################
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
####################
# signals
####################
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
}
####################
# tracks
####################
tracks {
####################
# speed
####################
speed {
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=1.0, max=1.2
#
D:max.speed=1.0
}
####################
# launch
####################
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
####################
# carts
####################
carts {
####################
# general
####################
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.handler.collision=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart ocllision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
####################
# basic
####################
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
####################
# bore
####################
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensative entries can be defined in the form 'blockid:metadata'
# inclusive ranges can be defined in the form 'startID-endID'
# Example:mineableBlocks= { 123, 134:3, 450-500 }
#
S:mineableBlocks={}
}
####################
# tank
####################
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=1, default=16, max=32, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=16
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=5, default=25, max=50
# # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=25
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
####################
# worldgen
####################
worldgen {
B:world.generate.saltpeter=true
B:world.generate.sulfur=true
}

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# RedPower 2 Configuration
blocks {
base {
appliance.id=751
microblock.id=750
multiblock.id=752
}
compat.machine.id=767
control {
backplane.id=760
peripheral.id=761
peripheralFlat.id=762
}
lighting {
lampInvOff.id=759
lampInvOn.id=758
lampOff.id=757
lampOn.id=756
lampShaped.id=768
}
logic.logic.id=753
machine {
frame.id=765
machine.id=763
machine2.id=766
machinePanel.id=764
}
world {
crops.id=252
leaves.id=249
log.id=248
ores.id=254
plants.id=253
stone.id=255
storage.id=754
}
}
enchant {
disjunction.id=79
vorpal.id=80
}
items {
base {
alloy.id=5318
bag.id=9012
drawplateDiamond.id=5319
dyeIndigo.id=5320
handsawDiamond.id=5321
handsawIron.id=5322
lumar.id=5323
nuggets.id=5324
planBlank.id=9010
planFull.id=9011
resource.id=5325
screwdriver.id=5326
}
compat.parts.id=9087
control.disk.id=5327
logic.parts.id=5328
machine {
battery {
empty.id=5329
powered.id=5330
}
parts.id=9083
sonicDriver.id=5331
turbineWood.id=9084
voltmeter.id=5332
windmillWood.id=9085
}
world {
athame.id=5333
axeGreenSapphire.id=5334
axeRuby.id=5335
axeSapphire.id=5336
handsawGreenSapphire.id=5337
handsawRuby.id=5338
handsawSapphire.id=5339
hoeGreenSapphire.id=5340
hoeRuby.id=5341
hoeSapphire.id=5342
paintbrush {
black.id=5343
blue.id=5344
brown.id=5345
cyan.id=5346
dry.id=5347
gray.id=5348
green.id=5349
lightBlue.id=5350
lime.id=5351
magenta.id=5352
orange.id=5353
pink.id=5354
purple.id=5355
red.id=5356
silver.id=5357
white.id=5358
yellow.id=5359
}
paintcan {
black.id=5360
blue.id=5361
brown.id=5362
cyan.id=5363
empty.id=5364
gray.id=5365
green.id=5366
lightBlue.id=5367
lime.id=5368
magenta.id=5369
orange.id=5370
pink.id=5371
purple.id=5372
red.id=5373
silver.id=5374
white.id=5375
yellow.id=5376
}
pickaxeGreenSapphire.id=5377
pickaxeRuby.id=5378
pickaxeSapphire.id=5379
seedbag.id=9043
seeds.id=5380
shovelGreenSapphire.id=5381
shovelRuby.id=5382
shovelSapphire.id=5383
sickleDiamond.id=5384
sickleGold.id=5386
sickleGreenSapphire.id=5385
sickleIron.id=5387
sickleRuby.id=5388
sickleSapphire.id=5389
sickleStone.id=5390
sickleWood.id=5391
swordGreenSapphire.id=5392
swordRuby.id=5393
swordSapphire.id=5394
woolcard.id=5395
}
}
settings {
compat.gear.altRecipe=0
core {
# Automatically remap conflicting IDs.
# WARNING: May corrupt existing worlds
autoAssign=0
}
logic.enableSounds=1
machine {
frame {
alwayscrate=0
linksize=1000
}
}
world {
generate {
copper=0
silver=0
tin=0
}
tweaks {
craftcircle=1
spreadmoss=1
unbricks=1
}
}
}

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Server/help.yml Normal file
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# This is the help configuration file for Bukkit.
#
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
# your server or override the help pages of existing plugin commands.
#
# This file is divided up into the following parts:
# -- general-topics: lists admin defined help topics
# -- index-topics: lists admin defined index topics
# -- amend-topics: lists topic amendments to apply to existing help topics
# -- ignore-plugins: lists any plugins that should be excluded from help
#
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
# ================================================================
#
# Set this to true to list the individual command help topics in the master help.
# command-topics-in-master-index: true
#
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
# general-topics:
# Rules:
# shortText: Rules of the server
# fullText: |
# &61. Be kind to your fellow players.
# &B2. No griefing.
# &D3. No swearing.
# permission: topics.rules
#
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
# index-topics:
# Ban Commands:
# shortText: Player banning commands
# preamble: Moderator - do not abuse these commands
# permission: op
# commands:
# - /ban
# - /ban-ip
# - /banlist
#
# Topic amendments are used to change the content of automatically generated plugin command topics.
# amended-topics:
# /stop:
# shortText: Stops the server cold....in its tracks!
# fullText: <text> - This kills the server.
# permission: you.dont.have
#
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
# to completely disable automatic help topic generation.
# ignore-plugins:
# - PluginNameOne
# - PluginNameTwo
# - PluginNameThree

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Server/launch.bat Normal file
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@Echo OFF
SET BINDIR=%~dp0
CD /C "%BINDIR%"
"%ProgramFiles%\Java\jre7\bin\java.exe" -Xmx6G -Xms4G -jar mcpc-plus-1.4.7-R1.1-SNAPSHOT-f534-authfix1.jar -nojline
PAUSE

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Server/launch.sh Executable file
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#!/bin/sh
java -Xmx3G -Xms2G -jar TekkitLite.jar nogui

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local Graph = {
getColor = function(self, value, trace)
local colorIndex = math.ceil((value - self.min[trace]) / ((self.max[trace] - self.min[trace]) / #self.gradient[trace]))
if colorIndex == 0 then colorIndex = 1 end
if self.target.isColor() then
return self.gradient[trace][colorIndex]
else
return colors.white
end
end,
draw = function(self)
--get the updates first.
for i=1, #self.update do
self.history[i][#self.history[i] + 1] = self.update[i]()
end
if self.target.setTextScale then self.target.setTextScale(0.5) end
self.target.setBackgroundColor(colors.black)
self.target.setTextColor(colors.white)
self.target.clear()
local newMax, newMin = self.max[1], self.min[1]
--draw traces
for trace=1,#self.update do
if self.history[trace][#self.history[trace]] > self.max[trace] then
if self.sharedBounds and self.history[trace][#self.history[trace]] > newMax then
newMax = self.history[trace][#self.history[trace]]
else
self.max[trace] = self.history[trace][#self.history[trace]]
end
elseif self.history[trace][#self.history[trace]] < self.min[trace] then
if self.sharedBounds and self.history[trace][#self.history[trace]] < newMin then
newMin = self.history[trace][#self.history[trace]]
else
self.min[trace] = self.history[trace][#self.history[trace]]
end
end
local xLim, yLim = self.target.getSize()
if #self.history[trace] > xLim then table.remove(self.history[trace], 1) end
--we set up our value string for numeric value readout here, but draw it later so it doesn't interfere with the full-screen trace.
for i=1, #self.history[trace] do
self.target.setCursorPos(i, yLim - math.ceil((yLim - 1) * (self.history[trace][i] - self.min[trace]) / (self.max[trace] - self.min[trace])))
self.target.setBackgroundColor(self:getColor(self.history[trace][i], trace))
self.target.write(" ")
self.target.setBackgroundColor(colors.black)
end
end
--adjust min-max for next round.
if self.sharedBounds then
for i=1, #self.update do
self.max[i] = newMax
self.min[i] = newMin
end
end
--draw trace labels.
for trace = 1, #self.update do
local valueString, cStart, cEnd = ""
if self.valueText[trace] then
valueString = self.valueText[trace]..": "
cStart = #valueString + 1
valueString = valueString..tostring(self.history[trace][#self.history[trace]])
cEnd = #valueString
valueString = valueString.." / "..self.max[trace]
end
local xLim, yLim = self.target.getSize()
if trace + 1 <= yLim then
self.target.setCursorPos(2, trace + 1)
for i=1, #valueString do
if i >= cStart and i <= cEnd then
self.target.setTextColor(self:getColor(self.history[trace][#self.history[trace]], trace))
end
self.target.write(string.sub(valueString, i, i))
self.target.setTextColor(colors.white)
end
end
end
end,
tostring = function(self)
local valueString = ""
if self.valueText[1] then
valueString = self.valueText[1]..": "
end
valueString = valueString..tostring(self.history[1][#self.history[1]]).." / "..self.max[1]
return valueString
end,
}
local gmetatable = {
__index = Graph,
__tostring = function(g) return g:tostring() end,
}
function new(target, updateFunction, valueText, gradientTable, min, max, sharedBounds)
if not target then return nil, "Must specify output target!" end
if not updateFunction then return nil, "Must specify update function!" end
local g = {
min = type(min) == "table" and min or {},
max = type(max) == "table" and max or {},
target = target,
update = type(updateFunction) == "table" and updateFunction or {updateFunction},
history = {},
gradient = {},
valueText = type(valueText) == "table" and valueText or {valueText},
sharedBounds = shareBounds or false
}
for i=1, #g.update do
g.history[i] = {}
end
if type(min) ~= "table" then
local setMin = min or 0
for i=1, #g.update do
g.min[i] = setMin
end
end
if type(max) ~= "table" then
local setMax = max or 1
for i=1, #g.update do
g.max[i] = setMax
end
end
if gradientTable and type(gradientTable) == "table" and type(gradientTable[1]) == "table" then
g.gradient = gradientTable
elseif gradientTable and type(gradientTable) == "table" then
for i=1, #g.update do
g.gradient[i] = gradientTable
end
else
for i=1, #g.update do
g.gradient[i] = {colors.red, colors.orange, colors.yellow, colors.lime, colors.green}
end
end
setmetatable(g, gmetatable)
return g
end

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local function waitForResponse( _id )
while true do
local event = {os.pullEvent()}
if event[2] == _id then
if event[1] == "ocs_success" then
return event[3]
elseif event[1] == "ocs_error" then
error(event[3],2)
end
end
end
end
function wrap(side)
local wrappedTable = {}
if peripheral.getType(side) == "sensor" then
local periph = peripheral.wrap(side)
for k,v in pairs(periph) do
if type(k) == "string" and type(v) == "function" then
wrappedTable[k] = function(...)
local id = periph[k](...)
if id == -1 then
return false
end
return waitForResponse(id)
end
end
end
return wrappedTable
else
return nil, "not a sensor"
end
end
function call(side, ...)
if peripheral.getType(side) == "sensor" then
local id = peripheral.call(side, ...)
if id == -1 then
return false
end
return waitForResponse(id)
else
return nil, "not a sensor"
end
end

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local sideNames = rs.getSides()
local sensorSides = {}
local sideSelection, targetSelection, targetOffset, detailOffset = 1, 1, 1, 1
local detailLines, targetNameMenuTable
local graphing, graphSide, graphTarget, graphMatch, graphInstance = false
os.loadAPI("ocs/apis/graph")
os.loadAPI("ocs/apis/sensor")
local function checkSensors()
for _,side in ipairs(sideNames) do
if peripheral.getType(side) == "sensor" then
sensorSides[side] = true
else
sensorSides[side] = false
end
end
end
local function writeEntry(menuTable, index, cursorPos)
if cursorPos == index then
term.setBackgroundColor(term.isColor() and colors.blue or colors.white)
term.setTextColor(term.isColor() and colors.white or colors.black)
term.write(string.sub(menuTable[index], 1, 16))
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
else
term.write(string.sub(menuTable[index], 1, 16))
end
end
local function toLines(currTable, linesTable, trackingTable, depth)
for k,v in pairs(currTable) do
if type(v) == "table" then
table.insert(linesTable, string.rep(" ", depth)..tostring(k)..":")
if trackingTable[v] then
table.insert(linesTable, string.rep(" ", depth + 1).."<Cyclic Reference: "..trackingTable[v]..">")
else
trackingTable[v] = #linesTable
toLines(v, linesTable, trackingTable, depth + 1)
end
else
table.insert(linesTable, string.rep(" ", depth)..tostring(k).."> "..tostring(v))
end
end
end
local function drawDividerDown(startY)
local w, h = term.getSize()
for i=startY, h do
term.setCursorPos(17, i)
term.write("|")
end
end
local function redraw()
w, h = term.getSize()
--pre-fetch sensor targets and detailed target information.
local targetNames = nil
detailLines = {}
checkSensors()
if sensorSides[sideNames[sideSelection]] then
targetNames = sensor.call(sideNames[sideSelection], "getSensorName") and sensor.call(sideNames[sideSelection], "getTargets")
targetNameMenuTable = {}
if targetNames then
for k,v in pairs(targetNames) do
table.insert(targetNameMenuTable, k)
end
table.sort(targetNameMenuTable)
if #targetNameMenuTable > 0 then
toLines(sensor.call(sideNames[sideSelection], "getTargetDetails", targetNameMenuTable[targetSelection]), detailLines, {}, 0)
end
end
end
--now draw the screen.
term.clear()
term.setCursorPos(1, 1)
term.write("=Sensor Info Viewer="..string.rep("=", w - 20))
term.setCursorPos(1, 2)
for n,side in ipairs(sideNames) do
if n == sideSelection then
term.setBackgroundColor(term.isColor() and colors.blue or colors.white)
term.setTextColor(term.isColor() and colors.white or colors.black)
term.write(side)
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.write(" ")
else
term.write(side.." ")
end
end
term.setCursorPos(1, 3)
term.write("-Targets--------+-Info-"..string.rep("-", w - 23))
if targetNames then
--make sure we have valid targets, even if we have a valid sensor.
if #targetNameMenuTable > 0 then
term.setCursorPos(1, 4)
if targetOffset > 1 then
term.write("/\\")
else
writeEntry(targetNameMenuTable, 1, targetSelection)
end
--h-5 to leave room for top and bottom entries.
for i=1, math.min(h - 5, #targetNameMenuTable - 1) do
term.setCursorPos(1, i + 4)
writeEntry(targetNameMenuTable, targetOffset + i, targetSelection)
end
if #targetNameMenuTable >= h then
term.setCursorPos(1, h)
if #targetNameMenuTable > targetOffset + h - 4 then
term.write("\\/")
else
writeEntry(targetNameMenuTable, #targetNameMenuTable, targetSelection)
end
end
--detailed info.
for i=1, math.min(h - 3, #detailLines - ((detailOffset - 1) * (h - 3))) do
term.setCursorPos(17, i + 3)
term.write("|"..string.sub(detailLines[(detailOffset - 1) * (h - 3) + i], 1, w - 17))
end
local currX, currY = term.getCursorPos()
drawDividerDown(currY + 1)
else
term.setCursorPos(1, 4)
term.write("No targets found|")
drawDividerDown(5)
end
else
if peripheral.getType(sideNames[sideSelection]) == "sensor" then
term.setCursorPos(1, 4)
term.write("No sensor card |")
drawDividerDown(5)
else
term.setCursorPos(1, 4)
term.write("No sensor found |")
drawDividerDown(5)
end
end
term.setCursorPos(1, h)
end
local function findGraphMatch(currTable, target, matchCount, trackingTable)
for k, v in pairs(currTable) do
if type(v) == "table" then
if trackingTable[v] then return false end
trackingTable[v] = true
ret, path, count = findGraphMatch(v, target, matchCount, trackingTable)
if ret and path then
return ret, tostring(k).."-"..path
elseif count then
matchCount = count
end
elseif type(v) == "number" then
matchCount = matchCount + 1
if matchCount == target then return v, tostring(k) end
end
end
return false, nil, matchCount
end
local function createGraph(targetNum)
local monSide = ""
for k, side in ipairs(rs.getSides()) do
if peripheral.getType(side) == "monitor" then
monSide = side
break
end
end
if monSide and targetNum >= 1 and findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), targetNum, 0, {}) then
graphMatch = targetNum
local val, name = findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), targetNum, 0, {})
local updateFunc = function() return (findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), graphMatch, 0, {})) end
graphInst = graph.new(peripheral.wrap(monSide), updateFunc, name)
return graphInst
end
end
while true do
redraw()
local e, p1 = os.pullEvent()
if e == "key" then
local w, h = term.getSize()
if p1 == 203 then
--left, selects previous side
if sideSelection > 1 then
sideSelection = sideSelection - 1
targetSelection = 1
targetOffset = 1
detailOffset = 1
detailLines = nil
end
elseif p1 == 205 then
--right, selects next side
if sideSelection < 6 then
sideSelection = sideSelection + 1
targetSelection = 1
targetOffset = 1
detailOffset = 1
detailLines = nil
end
elseif p1 == 200 then
--up, selects previous target, adjusting offset if necessary.
if targetSelection > 1 then
if targetSelection - targetOffset + 1 == 2 and targetOffset > 1 then
targetOffset = targetOffset - 1
end
targetSelection = targetSelection - 1
detailOffset = 1
detailLines = nil
end
elseif p1 == 208 then
--down, selects next target, adjusting offset if necessary.
if targetNameMenuTable and targetSelection < #targetNameMenuTable then
if targetSelection - targetOffset + 1 == h - 4 and targetSelection ~= #targetNameMenuTable - 1 then
targetOffset = targetOffset + 1
end
targetSelection = targetSelection + 1
detailOffset = 1
detailLines = nil
end
elseif p1 == 201 then
--pgup, moves detail
if detailOffset > 1 then
detailOffset = detailOffset - 1
end
elseif p1 == 209 then
--pgdown, moves detail
local w, h = term.getSize()
if detailLines and detailOffset < math.ceil(#detailLines / (h - 3)) then
detailOffset = detailOffset + 1
end
--and now, since redraw() will eat char events with the change to sensor.call:
elseif p1 == 31 then --s
if detailLines then
local fileHandle = io.open("sensorDetailed-"..sideNames[sideSelection].."-"..targetNameMenuTable[targetSelection], "w")
if fileHandle then
for k, v in ipairs(detailLines) do
fileHandle:write(v.."\n")
end
fileHandle:close()
end
end
elseif p1 == 16 then --q
sleep(0)
return
elseif p1 == 34 then --g
if graph then
graphing = not graphing
if not graphing then
graphSide = nil
graphTarget = nil
graphUpdate = nil
else
graphSide = sideNames[sideSelection]
graphTarget = targetNameMenuTable[targetSelection]
graphInstance = createGraph(1)
graphUpdate = os.startTimer(0.5)
end
end
elseif p1 == 49 then --n
if graphing then
local newGraph = createGraph(graphMatch + 1)
if newGraph then
graphInstance = newGraph
graphUpdate = os.startTimer(0.5)
end
end
elseif p1 == 25 then --p
if graphing then
local newGraph = createGraph(graphMatch - 1)
if newGraph then
graphInstance = newGraph
graphUpdate = os.startTimer(0.5)
end
end
end
elseif e == "timer" then
if p1 == graphUpdate then
graphInstance:draw()
graphUpdate = os.startTimer(0.5)
end
end
end

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